'Testing Gamelift in local, can only create 1 game session?
I am testing our application in local, and it seems like i can only create 1 game session using Gamelift local.
so what i did is I run gamelift local
java -jar GameLiftLocal.jar -p 9080
run the custom gamelift server i wrote in C# and Unity and use CLI to create game session
AWS gamelift create-game-session --endpoint-url http://localhost:9080 --maximum-player-session-count 2 --fleet-id fleet-123d
and first run, it succeed and creates the game session. when I create another gamesession by issuing the same command above it results to
HTTP-Dispatcher - No available process.
Why is this? can we only create one Game Session in local?
Solution 1:[1]
If you are trying to make another game session, you need to run multiple game server processes.
GameLift can catch the game session's status by receiving Server-side API call from game server process.
I think this diagram can help you.:)
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | jinsengparkk |
