'Swift Error: Editor placeholder in source file

Hello I am implementing a graph data structure. When I try to build the application the I get the error "Editor placeholder in source file"

The full graph implementation was pulled from WayneBishop's GitHub from here https://github.com/waynewbishop/SwiftStructures

class Path {

var total: Int!
var destination: Node
var previous: Path!

init(){
    //Error happens on next line
    destination = Node(key: String?, neighbors: [Edge!], visited: Bool, lat: Double, long: Double)
     }
}

I changed the Node Class around to:

public class Node{

var key: String?
var neighbors: [Edge!]
var visited: Bool = false
var lat: Double
var long: Double

init(key: String?, neighbors: [Edge!], visited: Bool, lat: Double, long: Double) {
    self.neighbors = [Edge!]()
     }

}

This Error happens 5 times throughout the code that I have built so far. Also this question has been asked, but not answered.

I think the error may be due to my changes to the init() in the Node class. Prior to my changes it was just init(). If it is, how can I add objects to the class? Pardon me if I am not correct in my programming terminology, as I am relatively new to OOP.



Solution 1:[1]

Sometimes, XCode does not forget the line which had an "Editor Placeholder" even if you have replaced it with a value. Cut the portion of the code where XCode is complaining and paste the code back to the same place to make the error message go away. This worked for me.

Solution 2:[2]

After Command + Shift + B, the project works fine.

Solution 3:[3]

Go to Product > Clean Build Folder

Solution 4:[4]

Error is straight forward and its because of wrong placeholders you have used in function call. Inside init you are not passing any parameters to your function. It should be this way

destination = Node("some key", neighbors: [edge1 , edge2], visited: true, lat: 23.45, long: 45.67) // fill up with your dummy values

Or you can just initialise with default method

destination = Node()

UPDATE

Add empty initialiser in your Node class

init() {

}

Solution 5:[5]

Clean Build folder + Build

will clear any error you may have even after fixing your code.

Solution 6:[6]

In my case, using Item instead of item was causing the problem, here's come with a comment

struct AspectVGrid<Item, ItemView>: View where ItemView: View, Item: Identifiable {
    var items: [Item]
    var aspectRatio: CGFloat
    var content: (Item) -> ItemView


    var body: some View {
        let width: CGFloat = 100
        LazyVGrid(columns: [GridItem(.adaptive(minimum: width))]) {
            ForEach(items) { item in
                // using Item instead of item caused the problem
                content(Item).aspectRatio(
                        aspectRatio,
                        contentMode: .fit)
            }
        }
    }
}

Solution 7:[7]

I had the same issue. This works for me:

  1. Product -> Build Clean Folder
  2. Product -> Build

Solution 8:[8]

If you have this error while you create segues with the view controllers not with the UI elements you have to change sender: Any? to this

@IBAction func backButtonPressed(_ sender: Any) {
        performSegue(withIdentifier: "goToMainScreen", sender: self)

    }

It will work.

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1 Vishal Chaudhry
Solution 2 Ahtazaz
Solution 3 XpressGeek
Solution 4
Solution 5 KingKongCoder
Solution 6 mirkancal
Solution 7 Taimoor Arif
Solution 8 Cihan Necmi Gunal