'Rotation using Transformation Matrix
Can someone please explain to me what does this function do :
void QMatrix4x4::rotate ( const QQuaternion & quaternion )
In the documentation, it's written that it multiples this matrix by another that rotates coordinates according to a specified quaternion. The question is which matrix is " this matrix" ? does it calculate a rotation matrix ?
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
