'Retrieving the amount of vertices/edges/faces in a QMesh (QT6)
This topic is a copy of the topic I made on the QT Forum (which seems to be less active).
I'm having trouble to count the cells (vertices/edges/faces) of a QMesh, using Qt3DRender in QT6.
Goal : given a Qt3DRender::QMesh, retrieve its amount of vertices, edges and faces.
Example : For a simple cube, I'd like to retrieve 8/12/6
It seems that the vertexCount method of the Qt3DRender::QGeometryRenderer class function is designed for this.
A Qt3DRender::QMesh is a Qt3DRender::QGeometryRenderer so I decided to use vertexCount. Here comes the problem => it always returns 0.
Context when calling vertexCount :
- The loading state of the QMesh on which I'm calling
vertexCountisQt3DRender::QMesh::Ready - I tried to parse the vertices positions of the
Qt3DCore::QGeometryassociated to theQMeshto count its vertices => it works (that is, the geometry is loaded too)
Questions :
What is a "primitive" in the
Qt3DRender::QGeometryRendererterminology? The functionvertexCountdefinition is "holds the primitive count". I assumed that a "primitive" is either a vertex, an edge or a face (since this is what theQt3DRender::QGeometryRenderer::PrimitiveTypeenumeration is).Is there any example using this function? I found nothing on the Internet nor in the Qt examples bank.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
