'Play multiple CSS animations at the same time

How can I have two CSS animations playing at different speeds?

  • The image should be rotating and growing at the same time.
  • The rotation will cycle every 2 seconds.
  • The growth will cycle every 4 seconds.

Example Code:

.image {
    position: absolute;
    top: 50%;
    left: 50%;
    width: 120px;
    height: 120px;
    margin:-60px 0 0 -60px;
    -webkit-animation:spin 2s linear infinite;
    -webkit-animation:scale 4s linear infinite;
}

@-webkit-keyframes spin { 
    100% { 
        transform: rotate(180deg);
    } 
}

@-webkit-keyframes scale {
    100% {
         transform: scaleX(2) scaleY(2);
    }
}

http://jsfiddle.net/Ugc5g/3388/ - only one animation (the last one declared) plays.



Solution 1:[1]

In case anyone new is coming along and catching this thread, you can specify multiple animations--each with their own properties--with a comma.

Example:

animation: rotate 1s, spin 3s;

Solution 2:[2]

You can indeed run multiple animations simultaneously, but your example has two problems. First, the syntax you use only specifies one animation. The second style rule hides the first. You can specify two animations using syntax like this:

-webkit-animation-name: spin, scale
-webkit-animation-duration: 2s, 4s

as in this fiddle (where I replaced "scale" with "fade" due to the other problem explained below... Bear with me.): http://jsfiddle.net/rwaldin/fwk5bqt6/

Second, both of your animations alter the same CSS property (transform) of the same DOM element. I don't believe you can do that. You can specify two animations on different elements, the image and a container element perhaps. Just apply one of the animations to the container, as in this fiddle: http://jsfiddle.net/rwaldin/fwk5bqt6/2/

Solution 3:[3]

You cannot play two animations since the attribute can be defined only once. Rather why don't you include the second animation in the first and adjust the keyframes to get the timing right?

.image {
    position: absolute;
    top: 50%;
    left: 50%;
    width: 120px;
    height: 120px;
    margin:-60px 0 0 -60px;
    -webkit-animation:spin-scale 4s linear infinite;
}

@-webkit-keyframes spin-scale { 
    50%{
        transform: rotate(360deg) scale(2);
    }
    100% { 
        transform: rotate(720deg) scale(1);
    } 
}
<img class="image" src="http://makeameme.org/media/templates/120/grumpy_cat.jpg" alt="" width="120" height="120">

Solution 4:[4]

you can try something like this

set the parent to rotate and the image to scale so that the rotate and scale time can be different

div {
  position: absolute;
  top: 50%;
  left: 50%;
  width: 120px;
  height: 120px;
  margin: -60px 0 0 -60px;
  -webkit-animation: spin 2s linear infinite;
}
.image {
  position: absolute;
  top: 50%;
  left: 50%;
  width: 120px;
  height: 120px;
  margin: -60px 0 0 -60px;
  -webkit-animation: scale 4s linear infinite;
}
@-webkit-keyframes spin {
  100% {
    transform: rotate(180deg);
  }
}
@-webkit-keyframes scale {
  100% {
    transform: scale(2);
  }
}
<div>
  <img class="image" src="http://makeameme.org/media/templates/120/grumpy_cat.jpg" alt="" width="120" height="120" />
</div>

Solution 5:[5]

Turn these 2 lines:

-webkit-animation:spin 2s linear infinite;
-webkit-animation:scale 4s linear infinite;

into:

 -webkit-animation: spin 2s linear infinite, scale 4s linear infinite;

Sources

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Source: Stack Overflow

Solution Source
Solution 1 Critical Error
Solution 2
Solution 3 Frozenfrank
Solution 4
Solution 5 Oris Sin