'Phaser 3 - currentAnim is undefined
I am trying to reset my animation back to frame 0 after finishing. For this I am using following code:
gameState.idle.play('wag', true).on('animationcomplete', () => {gameState.idle.pause(gameState.idle.currentAnim.frames[0])});
However when I try this I get the error
Uncaught TypeError: gameState.idle.frames is undefined
How can I fix this?
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
