'Passing a class-member function to a global function as argument
I am trying to pass a member function of class A to a global function as parameter. What must I do to make this work? Also, is this a good idea? Context: I want to do this because (the synonym) doSomething(...) is a very general function that is used in main() as well as in different classes. Thus I can avoid to have several copies of the same code in my Project. What are alternatives (if it's not optimal)?
#include <iostream>
using namespace std;
double doSomething(int i, double (*f)(double)) { return (*f)(i); }
class A{
public:
A(double x) : number(x) {}
double times(double i) { return ::doSomething(i, &A::multiply);} //calles the global function and gives a member function as parameter
double multiply(double i) {return number*i;}
private:
double number;
};
int main() {
A obj(5.0);
cout << obj.times(3.5) <<endl;
return 0;
}
Compiler complains:
../src/test5.cpp: In member function ‘double A::times(double)’:
../src/test5.cpp:17:63: error: cannot convert ‘double (A::*)(double)’ to ‘double (*)(double)’ for argument ‘2’ to ‘double doSomething(int, double (*)(double))’
double times(double i) { return ::doSomething(i, &A::multiply);} //calles the global function and gives a parameter member function as parameter
^
../src/test5.cpp:17:65: warning: control reaches end of non-void function [-Wreturn-type]
double times(double i) { return ::doSomething(i, &A::multiply);} //calles the global function and gives a parameter member function as parameter
Solution 1:[1]
With C++11 you might do:
#include <functional>
typedef std::function<double (double)> do_something_function;
double doSomething(double i, do_something_function f) { return f(i); }
class A{
public:
A(double x) : number(x) {}
double times(double i) {
do_something_function f = [this] (double i) {
return this->multiply(i);
};
return ::doSomething(i, f);
}
double multiply(double i) {
return number * i;
}
private:
double number;
};
Solution 2:[2]
The way you call a non-static function member of a class via pointer differs from the way you do it on freestanding function because a pointer to instance is needed.
#include <iostream>
using namespace std;
class A;
typedef double (A::*f)(double);
double doSomething(double i, f p, A* ap);
class A {
public:
A(double x) : number(x) {
}
double times(double i) {
return ::doSomething(i, &A::multiply, this);
} //calles the global function and gives a member function and pointer to A
double multiply(double i) {
return number*i;
}
private:
double number;
};
double doSomething(double i, double (A::*fp)(double), A* ap) {
return (ap->*fp)(i); // call *fp on *ap
}
int main() {
A obj(5.0);
cout << obj.times(3.5) << endl;
return 0;
}
Solution 3:[3]
it is tricky of programing -- convert a non-static member function into a global function refer to the source code : https://github.com/shenxiaolong-code/processInternalExplorer/blob/master/sources/SystemExplorer/include/SystemExplorer/callback_cpp2c.h
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | |
| Solution 2 | 4pie0 |
| Solution 3 | Shen Tony |
