'P5.play.js keyDown instruction dosen't work
does anybody know why this piece of code doesn't work? I am using p5 libraries like p5.play,p5.js.p5.sound,p5dominm or smth like that. Heres the piece of code :
class Player{
constructor(){
this.x,
this.y,
this.width,
this.height
}
if(keyPressed(d)) {
player.x=player.x+6;
distance=distance+0.5
}
}
Solution 1:[1]
After creating a class you need to create an instance of the class. Try this way:
class Player{
constructor(){
this.x,
this.y,
this.width,
this.height
}
const player = new Player();
if(keyPressed(d)) {
player.x=player.x+6;
distance=distance+0.5
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | John Shot |
