'Orbit camera.target around center (raylib 3d)
lastMouse = mouse;
mouse = GetMousePosition();
changeMouse = {lastMouse.x - mouse.x, lastMouse.y - mouse.y};
angleXZ += changeMouse.x*DEG2RAD/2;
angleY += changeMouse.y*DEG2RAD/2;
vecXZ = Angle2Vector(angleXZ);
vecY = sinf(angleY);
camera.target.x = vecXZ.x+camera.position.x;
camera.target.z = vecXZ.y+camera.position.z;
camera.target.y = vecY+camera.position.y;
Im using a 3d game library (raylib), the camera is always facing the camera.target.
Looking left and right work perfectly however up and down does not.
I know i have to add something else to X and Z to make sure Y orbits correctly but im not sure what that is?
Can someone help me out (NOTE: code is in game update loop)
Sources
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