'Move an image to left or right using arrow button
I tried using redoing it but it doesn't work all I want is to redCar to move left and right when using the arrow keys there was a error once but it got solved by moving the below the body and can you tell me why is that????
var blueCar = document.getElementById("bluecar");
var redCar = document.getElementById("redcar");
var result = document.getElementById("result");
var game = document.getElementById("game");
var score = document.getElementById("score");
var counter = 0;
blueCar.addEventListener("animationiteration",function(){
var random = ((Math.floor(Math.random()*3))*130)
blueCar.style.left = random+"px";
counter++;
})
**next code is not working like it sappose to do**
redCar.addEventListener("keydown",function(e){
if(e.keyCode=="39")
{
var redCarleft = parseInt(window.getComputedStyle(redCar).getPropertyValue("left"))
if(redCarleft<260)
{
redCar.style.left = (redCarleft+130)+"px";
}
}; *this is the command of left key*
if(e.keyCode=="37")
{
var redCarleft = parseInt(window.getComputedStyle(redCar).getPropertyValue("left"))
if(redCarleft>0){
redCar.style.left = (redCarleft-130)+"px";
}
}
})
//this is my css which is working is fine
*{
margin: 0%;
padding: 0%;
}
body{
background-color: #34adff;
background-image: -webkit-linear-gradient(45deg,#7c7e80 50%,#323333 50%);
min-height: 800px;
}
#game{
height: 500px;
width: 390px;
background-color: 1rem solid black;
background-image:url(narutoR.png) ;
background-size: contain;
margin: 1rem auto;
overflow: hidden;
}
#bluecar{
height: 100px;
width: 130px;
background-color: #34adff;
position: relative;
top: 0px;
left: 0px;
text-align: center;
animation: move 1s linear infinite;
}
#bluecar img{
height: 100px;
}
@keyframes move {
0%{
top: 0px;
}
100%
{
top: 501px;
}
}
#redcar{
height: 100px;
width: 130px;
background-color:red;
position: relative;
top: 250px;
left: 130px;
text-align: center;
}
#redcar img{
height: 100px;
}
#result{
height: 200px;
width: 400px;
background-color: darkred;
margin:5rem ;
border: 2px solid white;
border-radius:20px ;
font-size: 30px;
text-align: center;
display:none;
}
#score{
font-size: 2.2rem;
color:goldenrod;
}
#btn{
padding: 0.5rem 1rem;
border: none;
border-radius: 20px;
background-color:black;
color:cyan;
font-size: 25px;
text-transform: uppercase;
margin-top: 10px;
cursor: pointer;
}
**this is working fine as i am able to access them perfectely**
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>car game</title>
<link rel="stylesheet" href="cargame.css">
</head>
<body>
<div>
<div id="game">
<div id="bluecar" > <img src="rasengan.jpeg" alt="blurcar"></div>
<div id="redcar" > <img src="pain.jpeg" alt="redcar"></div>
</div>
<div id="result">
<h1>GameOver</h1>
<p id="score"></p>
<button id="btn" onclick="location.reload()">Restart</button>
</div>
</div>
</body>
<script src="cargame.js"></script>
</html>
Solution 1:[1]
Add the keydown eventListener to the document.
document.addEventListener("keydown",function(e){
if(e.keyCode=="39")
{
var redCarleft = parseInt(window.getComputedStyle(redCar).getPropertyValue("left"))
if(redCarleft<260)
{
redCar.style.left = (redCarleft+130)+"px";
}
};
if(e.keyCode=="37")
{
var redCarleft = parseInt(window.getComputedStyle(redCar).getPropertyValue("left"))
if(redCarleft>0){
redCar.style.left = (redCarleft-130)+"px";
}
}
})
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Prana |
