'Memory allocation and unused byte in basic C program
I have a question regarding memory allocation on the basic C program.
#include <stdio.h>
int main()
{
int iarray[3];
char carray[3];
printf("%p\n", &iarray); // b8
printf("%p\n", &iarray+1); // c4
printf("%p\n", &carray); // c5
return 0;
}
given the code above, you can see that &iarray+1 and &carray have a difference of one byte which I'm not sure for which purpose or what in it, why does the compiler assign an unused byte between the two arrays?
I thought maybe it uses to know the array size, but I understood that sizeof is a compile-time function that knows the size without allocation of real memory, so there no use for storing the array size
Note: The output can be seen on the comments of each printf.
b8
c4
c5
Playground: https://onlinegdb.com/cTdzccpDvI
Thanks.
Solution 1:[1]
Compilers are free to arrange variables in memory any way that they see fit. Typically, they will be placed at memory offsets whose value is a multiple of the variable's size, for example a 4 byte int or int array will start at an address which is a multiple of 4.
In this case, you have an int array starting at an address which is a multiple of 4, followed by an unused byte, followed by a char array of size 3. In theory, an int or long could immediately follow the char array in memory if it was defined as the next available address is a multiple of 8.
Solution 2:[2]
From your output it looks like the stack is arranged like this for these local variables:
b8-bb: 1st integer of iarray
bc-bf: 2nd integer of iarray
c0-c3: 3rd integer of iarray
c4: padding probably, only compiler knows
c5-c7: carray
Now when you do &iarray+1 You are taking the address of an array int[3], and adding +1 of that array type to it. In other words, you are getting the address of the next int[3] array, which indeed would be at c4 (but isn't because there's just one int[3]).
This code is actually valid. You must not dereference this pointer, but because it points exactly +1 past the iarray, having the pointer and printing its value is legal (in other words, not Undefined Behavior, like &iarray+2 would be).
If you also print this:
printf("%p\n", iarray+1);
You should get result bc, because now you take pointer of type int (iarray is treated as pointer to int), add 1 to that, getting the next int.
Solution 3:[3]
This behavior is purely (compiler) implementation defined. What probably happens is this:
When a function (main() in this case) is invoked which has local variables, memory for those variables are allocated on the stack. In this case, 15 bytes are needed, but it is likely that 4-byte alignment is required for the stack allocation, so that 16 bytes are allocated.
It is also likely that the int-array must be 4-byte aligned. Hence the address of the int array is a multiple of 4. The char-array does not have any alignment requirements so it can be placed anywhere in the 4 remaining bytes.
So in short, the additional byte is unused, but allocated due to alignment.
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | dbush |
| Solution 2 | |
| Solution 3 |
