'LWJGL GLFW_FORMAT_UNAVAILABLE error in LibGDX with MACOSX
I tried to execute a libGDX's project but when i run desktop's project with MacOSX Monterey (Intel chip), he throws an exception :
5 actionable tasks: 1 executed, 4 up-to-date
[LWJGL] GLFW_FORMAT_UNAVAILABLE error Description : NSGL: Failed to find a suitable pixel format Stacktrace : org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:2024) org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:2197) com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:524) com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462) com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448) com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162) com.mygdx.test2.DesktopLauncher.main(DesktopLauncher.java:13) Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:527) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162) at com.mygdx.test2.DesktopLauncher.main(DesktopLauncher.java:13)
In addition , it works when i run in windows and linux opertaing system . Anyone have the same problem ?
thanks !
Sources
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Source: Stack Overflow
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