'libigl how to get ray intersections
I'm using libigl in a geometry project I'm working on. I need to use a function that casts a ray and gives me the intersections. I've found ray_mesh_intersect Problem is I can't find an example of this function anywhere, even on the docs!
I currently tried to give the function an empty input vector but it doesn't seem to work.
#include <iostream>
#include <igl/readSTL.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/ray_mesh_intersect.h>
#include <Eigen/src/Core/Matrix.h>
#include <Eigen/src/Core/MatrixBase.h>
#define ARGV_COUNT 2
Eigen::MatrixXd Vs, Ns;
Eigen::MatrixXi Fs;
int main(int argc, char *argv[])
{
if (argc != ARGV_COUNT)
{
std::cout << "Useage: ./example <path_to_stl>" << std::endl;
return 1;
}
const std::string filePath = std::string(argv[1]);
// load a mesh
std::ifstream fileStream (filePath);
igl::readSTL(fileStream, Vs, Fs, Ns);
std::string dir,_1,_2,name;
igl::read_triangle_mesh(filePath ,Vs ,Fs,dir,_1,_2,name);
std::cout << "DIR:" << dir << std::endl;
std::cout << "_1:" << _1 << std::endl;
std::cout << "_2:" << _2 << std::endl;
std::cout << "name:" << name << std::endl;
Eigen::MatrixXd source;
Eigen::MatrixXd dirEigen;
igl::Hit hitted;
igl::ray_mesh_intersect(source, dirEigen, Vs, Fs, hitted);
// Plot the mesh
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(Vs, Fs);
viewer.data().set_face_based(true);
viewer.launch();
}
the current program crashes. But compiles.
Sources
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