'Leaflet performance issues
I am listening to an EVENT on my map object, firing a function on this event. In this function body, I am calculating an angle which is needed outside the function, but can not reach it. So check how I did the trick.
Is that a good practice ? I think this leads to performance issue. What do you think ? How could I access my e.segment outside of the first loop ?
map.on('pm:drawstart', ({ workingLayer }) => {
workingLayer.on('pm:snap', (e) => {
if (e.shape === 'outlet') {
if (e.segment) {
const segment = e.segment
workingLayer.setRotationAngle(angle(segment))
map.on('pm:create', (e) => {
if (e.shape === 'outlet') {
console.log(e.layer)
e.layer.setRotationAngle(angle(segment))
}
});
}
}
})
});
Sources
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Source: Stack Overflow
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