'Is there a way to disable color mixing/overlapping in html canvas
I have a canvas and when i draw 2 things overlapping with low opacity, the opacity gets higher in the part where they are overlapping. Is there a way to make it all the same opacity even if 2 things are overlapping.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.fillStyle = "rgba(0, 0, 255, 0.2)";
ctx.fillRect(10, 10, 50, 50);
ctx.fillRect(20, 20, 50, 60);
ctx.fillRect(40, 5, 50, 40)
canvas {
width: 100vw;
height: 100vh;
}
<p>all of it should be the same color but the overlapping parts are darker</p>
<canvas id="canvas"></canvas>
Solution 1:[1]
For simple cases the usual trick is to use a second canvas as a layer: you draw the parts that shouldn't mix with full opacity on a detached canvas, and then you draw this canvas with the intended alpha on the visible one:
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
const detached = canvas.cloneNode();
const ctx2 = detached.getContext("2d");
// draw at full opacity
ctx2.fillStyle = "rgb(0, 0, 255)";
ctx2.fillRect(10, 10, 50, 50);
ctx2.fillRect(20, 20, 50, 60);
ctx2.fillRect(40, 5, 50, 40)
// draw something in the background of the visible canvas
// where we want the blue rects to mix with
ctx.fillStyle = "green";
ctx.fillRect(50, 65, 30, 30);
// now draw the blue rects in a single pass with the expected alpha
ctx.globalAlpha = 0.2
ctx.drawImage(detached, 0, 0);
/* CSS checkerboard stolen from https://drafts.csswg.org/css-images-4/#example-2de97f53 */
canvas {
background: repeating-conic-gradient(rgba(0,0,0,0.1) 0deg 25%, white 0deg 50%);
background-size: 2em 2em;
}
<canvas></canvas>
Note that this exact example could have been done with a single canvas: if all your shape do share the same color, you can make them all be part of the same sub-path and fill them all in a single call.
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "green";
ctx.fillRect(50, 65, 30, 30);
ctx.fillStyle = "rgb(0, 0, 255, 0.2)";
ctx.beginPath();
ctx.rect(10, 10, 50, 50);
ctx.rect(20, 20, 50, 60);
ctx.rect(40, 5, 50, 40);
ctx.fill();
/* CSS checkerboard stolen from https://drafts.csswg.org/css-images-4/#example-2de97f53 */
canvas {
background: repeating-conic-gradient(rgba(0,0,0,0.1) 0deg 25%, white 0deg 50%);
background-size: 2em 2em;
}
<canvas></canvas>
Now these work only when the transparency is the same for all the shapes to be drawn. In case of multiple shapes with different alpha values, they'd still get mixed.
Here is an example of such a case.
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "green";
ctx.fillRect(50, 10, 50, 60);
ctx.fillStyle = "rgba(0, 0, 255, .2)";
ctx.fillRect(40, 50, 70, 60);
ctx.fillStyle = "rgba(0, 0, 255, .8)";
ctx.fillRect(10, 20, 60, 70);
/* CSS checkerboard stolen from https://drafts.csswg.org/css-images-4/#example-2de97f53 */
canvas {
background: repeating-conic-gradient(rgba(0,0,0,0.1) 0deg 25%, white 0deg 50%);
background-size: 2em 2em;
}
<canvas></canvas>
If we wanted the first blue rect to be over the second one without mixing, but still mix with the green one, we'd need to use a variation of the first solution, but use more steps:
- First you calculate the alpha value of the more transparent rect relative to the more opaque one. Here we have 0.2 and 0.8, so if we want the 0.8 to be 1, 0.2 has to become 0.25.
- We draw the more transparent rect at 0.25, then the more opaque one at 1 over this.
- We redraw the composition with the target 0.8 alpha value.
- We draw that over the green background.
However I'll take the opportunity of this new snippet to show that with some creative use of the globalCompositeOperation property we can make all this on a single canvas.
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
// To use a single canvas, we will draw the green "background" later
// target color is rgb(0, 0, 255, 0.2) & max alpha is 0.8
// 0.2 x (1 / 0.8) -> 0.25
ctx.fillStyle = "rgb(0, 0, 255, 0.25)";
ctx.fillRect(40, 50, 70, 60);
ctx.fillStyle = "rgba(0, 0, 255, 1)";
ctx.fillRect(10, 20, 60, 70);
ctx.globalAlpha = 0.8;
// gCO "copy" will clear whatever was on the context before the next paint
ctx.globalCompositeOperation = "copy";
ctx.drawImage(ctx.canvas, 0, 0);
// we could continue over like this if more such opacities were required
ctx.globalAlpha = 1;
// gCO "destination-over" will draw behind what's already painted on the context
ctx.globalCompositeOperation = "destination-over";
ctx.fillStyle = "green";
ctx.fillRect(50, 10, 50, 60);
/* CSS checkerboard stolen from https://drafts.csswg.org/css-images-4/#example-2de97f53 */
canvas {
background: repeating-conic-gradient(rgba(0,0,0,0.1) 0deg 25%, white 0deg 50%);
background-size: 2em 2em;
}
<canvas></canvas>
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 |
