'Is it safe to use the older getRefreshRate with the newer setFrameRate?
The new one without a "get": https://developer.android.com/reference/android/view/Surface#setFrameRate(float,%20int)
While Unreal Engine uses the older to get:
public int AndroidThunkJava_GetNativeDisplayRefreshRate()
{
if(ANDROID_BUILD_VERSION >= 24)
{
WindowManager windowManager = getWindowManager();
Display display = windowManager.getDefaultDisplay();
Display.Mode currentmode = display.getMode();
return (int)currentmode.getRefreshRate();
}
return 60;
}
For the most part, I'd think setFrameRate is provided as a smoother way to set, if no new get is provided, the old get should work.
This further convinces me:
https://android-developers.googleblog.com/2020/04/high-refresh-rate-rendering-on-android.html
"For this reason, applications may need to know the current device refresh rate. This can be done in the following ways:
SDK:
Registering a display listener with DisplayManager.DisplayListener and querying the refresh rate via Display.getRefreshRate
NDK
Registering a callback with AChoreographer_registerRefreshRateCallback (API level 30)"
Sources
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Source: Stack Overflow
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