'Incrementing value continuously on mouse hold
I have an HTML5 'range' control to which I want to add a plus (+) and minus (-) buttons on either sides.
The fiddle works fine, except that the value increase (or decrease) only once on 'click and hold'. While I want is it should increase (or decrease) continuously.
HTML,
<input type='button' id='minus'/>
<div class='range-container'>
<input id='range' type='range' min='0' max='100' step='1'/>
</div>
<input type='button' id='plus'/>
JavaScript,
$('#plus').click(function() {
$('#range').val(parseInt($('#range').val()) + 1);
});
$('#minus').click(function() {
$('#range').val(parseInt($('#range').val()) - 1);
});
HTML5 'number' control have this experience natively.
Looked through SO, couldn't find this question anywhere. Closest I got is, this, which again does only one click.
Solution 1:[1]
Edit, Updated
Try
var range = $("#range")
, fx = function(elem, prop) {
return elem
.animate({
value: range.prop(prop)
}, {
duration: 3000,
easing: "linear",
step: function(now) {
elem.val(now + prop === ("max","+"||"min","-") + elem.prop("step"))
}
})
};
$('#plus').mousedown(function(e) {
fx(range, "max")
});
$('#minus').mousedown(function minus(e) {
fx(range, "min")
});
$(document).mouseup(function(e) {
range.stop(true, false)
});
jsfiddle http://jsfiddle.net/bnesu3h9/3/
var range = $("#range")
, fx = function(elem, prop) {
return elem
.animate({
value: range.prop(prop)
}, {
duration: 3000,
easing: "linear",
step: function(now) {
elem.val(now + prop === ("max","+"||"min","-") + elem.prop("step"))
}
})
};
$('#plus').mousedown(function(e) {
fx(range, "max")
});
$('#minus').mousedown(function minus(e) {
fx(range, "min")
});
$(document).mouseup(function(e) {
range.stop(true, false)
});
#plus {
width: 15px;
height: 15px;
background-color: red;
float: left;
}
#minus {
width: 15px;
height: 15px;
background-color: blue;
float: left;
}
.range-container {
float: left;
overflow: auto;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<input type='button' id='minus' />
<div class='range-container'>
<input id='range' type='range' min='0' max='100' step='1' />
</div>
<input type='button' id='plus' />
Solution 2:[2]
This answer should help.
The click event includes mouseup and mousedown. You'll want to handle mousedown alone at first, and continuously check to see if the mouse is still down. You can stop checking on document mouseup.
Solution 3:[3]
The very basic approach to this is to start looping at certain interval while one of buttons is pressed, doing value changes at each tick. Start when button is clicked, stop when it's released. Here's simplistic code for concept demonstration purpose only:
// Store the reference
var range = $('#range');
// These functions will change the value
function increment () {
range.val(parseInt(range.val()) + 1)
}
function decrement () {
range.val(parseInt(range.val()) - 1)
}
// Attaches polling function to element
function poll (el, interval, fn) {
var isHeldDown = false;
return el
.on("mousedown", function() {
isHeldDown = true;
(function loop (range) {
if (!isHeldDown) return; // Stop if it was released
fn();
setTimeout(loop, interval); // Run the function again
})();
})
.on("mouseup mouseleave", function () {
isHeldDown = false; // Stop polling on leave or key release
});
}
poll($("#plus"), 40, increment);
poll($("#minus"), 40, decrement);
In production grade version you'd want to apply timing function instead of constant interval; think about all possible events that should start and stop the polling so it won't stuck forever when user moves pointer away or something; use requestAnimationFrame to control timing function more precisely.
Solution 4:[4]
this is a question that is asked a lot. I have answered on a duplicate thread with a working snippet that exactly does what you are looking for.
https://stackoverflow.com/a/70957862/13795525
function imposeMinMax(el) {
if (el.value != '') {
if (parseInt(el.value) < parseInt(el.min)) {
el.value = el.min;
}
if (parseInt(el.value) > parseInt(el.max)) {
el.value = el.max;
}
}
}
var index = 0;
var interval;
var timeout;
var stopFlag=false;
function clearAll(){
clearTimeout(timeout);
clearInterval(interval);
}
function modIn(el) {
var inId = el.id;
if (inId.charAt(0) == 'p') {
var targetId = inId.charAt(2);
var maxValue = Number(document.getElementById(targetId).max);
var actValue = Number(document.getElementById(targetId).value);
index = actValue;
if(actValue < maxValue){
stopFlag=false;
document.getElementById(targetId).value++;
}else{
stopFlag=true;
}
timeout = setTimeout(function(){
interval = setInterval(function(){
if(index+1 >= maxValue){
index=0;
stopFlag=true;
}
if(stopFlag==false){
document.getElementById(targetId).value++;
}
index++;
}, 100);
}, 500);
imposeMinMax(document.getElementById(targetId));
}
if (inId.charAt(0) == 'm') {
var targetId = inId.charAt(2);
var minValue = Number(document.getElementById(targetId).min);
var actValue = Number(document.getElementById(targetId).value);
index = actValue;
if(actValue > minValue){
stopFlag=false;
document.getElementById(targetId).value--;
}else{
stopFlag=true;
}
timeout = setTimeout(function(){
interval = setInterval(function(){
if(index-1 <= minValue){
index=0;
stopFlag=true;
}
if(stopFlag==false){
document.getElementById(targetId).value--;
}
index--;
}, 100);
}, 500);
imposeMinMax(document.getElementById(targetId));
}
}
<!DOCTYPE html>
<html lang="en">
<head>
<title>Button example</title>
<meta charset="utf-8">
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-1BmE4kWBq78iYhFldvKuhfTAU6auU8tT94WrHftjDbrCEXSU1oBoqyl2QvZ6jIW3" crossorigin="anonymous">
</head>
<body>
<button type='button' class='btn btn-danger btn-sm ' id='mbA' onmousedown='modIn(this)' onmouseup='clearAll()' onmouseleave='clearAll()'>-</button>
<input type='number' id='A' onchange='imposeMinMax(this)' value='200' max='350' min='150' step='1' style='width: 50px;'>
<button type='button' class='btn btn-danger btn-sm ' id='pbA' onmousedown='modIn(this)' onmouseup='clearAll()' onmouseleave='clearAll()'>+</button>
<button type='button' class='btn btn-danger btn-sm signBut' id='mbB' onmousedown='modIn(this)' onmouseup='clearAll()' onmouseleave='clearAll()'>-</button>
<input type='number' id='B' onchange='imposeMinMax(this)' value='250' max='450' min='150' step='1' style='width: 50px;'>
<button type='button' class='btn btn-danger btn-sm ' id='pbB' onmousedown='modIn(this)' onmouseup='clearAll()' onmouseleave='clearAll()'>+</button> 
<button type='button' class='btn btn-danger btn-sm signBut' id='mbC' onmousedown='modIn(this)' onmouseup='clearAll()' onmouseleave='clearAll()'>-</button>
<input type='number' id='C' onchange='imposeMinMax(this)' value='3' max='10' min='1' step='1' style='width: 50px;'>
<button type='button' class='btn btn-danger btn-sm ' id='pbC' onmousedown='modIn(this)' onmouseup='clearAll()' onmouseleave='clearAll()'>+</button>
</body>
</html>
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | |
| Solution 2 | Community |
| Solution 3 | Klaster_1 |
| Solution 4 |
