'I'm having a problem trying to make a WorldToScreen function work to a GTAV Cheat, and honestly i dont have any idea on how to solve it
Exception thrown at 0x0000000000000000 in gtavcheat.exe: 0xC0000005: Access violation executing location 0x0000000000000000.
The error is at "if (World2Screen(WorldPos, &ScrPos->x, &ScrPos->y))"
class game
{
public:
typedef BOOLEAN(__fastcall* WorldToScreen_t)(Vector3 WorldPos, float* x, float* y);
static WorldToScreen_t World2Screen;
static void InitNativeFunctions()
{
World2Screen = (WorldToScreen_t)(GetModuleHandleA("FiveM_b2372_GTAProcess.exe") +0x56F83BFB);
}
static BOOLEAN W2S(const Vector3& WorldPos, Vector3* ScrPos)
{
float x, y;
if (World2Screen(WorldPos, &ScrPos->x, &ScrPos->y))
{
ScrPos->x *= ScreenX;
ScrPos->y *= ScreenY;
return TRUE;
}
return FALSE;
}
};
Sources
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Source: Stack Overflow
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