'How v8 stores fast objects

As a follow-up question to the answer to If v8 rehashes when an object grows, I am wondering how v8 actually stores "fast" objects.

From the answer:

Fast mode is typically much faster for property access - but requires the object's structure to be known.

V8 will initially try to construct a template of what the object looks like called a "Hidden Class". The object will transform through hidden classes until V8 will give up and store the object as a slow property.

Then I asked if v8 rehashes when an object grows, and the answer was:

there is no hashing at all - it's just an offset of memory access - like a struct in C.

(for fast mode objects)

It also mentions:

objects aren't stored as hash maps at all in this case - it's a hidden class

So to summarize, even though you change the object properties, it is still structured so that there is a hidden class:

var x = { a: 1, b: 2, c: 3 }
x.d = 4
x.e = 5
x.f = 6

Based on the answer, v8 doesn't actually use a hashtable to store the values because it instead uses a hidden class. So the question is, how does v8 actually store the values as a hidden class struct. What does the hidden class do, how is it structured, how does it work. When you later in your code do var d = 'd'; x[d] (just to make it dynamic), how does it know where the value for d is without hashing the d property as a string to get the index (theoretically). How does it find the memory address of the struct from the key.



Solution 1:[1]

there is no hashing at all - it's just an offset of memory access - like a struct in C.

A struct in C is a continuously block of data. The properties are stored at a fixed offset away from the struct pointer.

For example in

type Foo struct {
  x int32
  y int32
}

If the memory address of foo is m, the memory address of foo.x and foo.y will be m+4, m+8, respectively. Hashtable is not needed here.

V8 maps foo.x to a fixed offset at compile time.

For dynamic properties access the above does not apply.

Sources

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Source: Stack Overflow

Solution Source
Solution 1 golopot