'How to ramp PlaygroundOscillator to value with AudioKit in Swift?
Is there a way to change the value (frequency, volume etc.) of an PlaygroundOscillator over time in AudioKit?
I have this code and would like to ramp the volume to 0 at the end, so that there is no click sound when the oscillator is stopped.
var audioEngine = AudioEngine()
var osc = PlaygroundOscillator()
audioEngine.output = osc
do {
try audioEngine.start()
} catch {
print("could not start audio engine")
}
osc.play()
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
osc.stop()
}
I would like to do the same as in this question, but I couldn't find the Oscillator() class anymore, so I'm assuming it is deprecated.
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