'How to make an object a solid color in the Krunker Editor?
I have the following map with a cube setup using the default setup.
However, as you can see, it has a stone texture on it. I want a pure blue cube. So, I changed the style option on the right sidebar to make its color value be #0000FF.
Again, though, the cube still has the stone texture. Is there a way to make the cube be a solid color?
Solution 1:[1]
You can set the texture type of the cube to be default to make it be a solid color. This setting's location is style > texture > type. Here's the fixed cube screenshot which includes the location of where to change the texture of the cube.
Sources
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Source: Stack Overflow
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