'How to make a collision boundary have a zero mass to allow objects to pass through unaffected but still set off a collision notification

I have several objects and collision boundaries defined. For one of them I would like to know when an object enters the frame of a UIimageview to set off a collisionBehaviour. However I do not want the boundary to be solid so the object can pass directly through unaffected. I understand there is a way to do this with BitMAsk in SpriteKit dynamics but I am using UIKit Dynamics. Any solutions please?

collision.addBoundary(withIdentifier: "fan1area" as NSCopying, for: UIBezierPath(rect: fan1area.frame))

animator.addBehavior(collision)

func collisionBehavior(_ behavior: UICollisionBehavior,
                        beganContactFor item1: UIDynamicItem,
                                   with item2: UIDynamicItem,
                               at p: CGPoint) {

if String(describing: identifier) == "Optional(fan1area)" {
                let pushBehavior = UIPushBehavior(items: [self.hamburger], mode: .instantaneous)
                pushBehavior.angle = CGFloat(selectedValue3)
                    pushBehavior.magnitude = 0.05
                    self.animator.addBehavior(pushBehavior)
            }

}



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