'How to get the position of meshes created from SVGLoader and extrudeBufferGeometry

I'm loading a map svg and creating objects by extruding the inner states/counties. It seems that there is no position data attached to any of the inner objects. I've tried a variety of .localToWorld() and whatnot but can't seem to get a position other than 0,0,0. Do the inner svg's not have any position data attached to them? I know that each object is at 0,0,0 with respect to itself, but if not through some matrix transforms, how am I expected to get the positions?



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