'How to get all objects that are visible on the camera in Three.js
I need lazy load textures to my meshes, and load only those that are visible to the camera. how i can do this without million vectors in Raycaster?
Solution 1:[1]
scene.traverseVisible(callback)
More info: https://threejs.org/docs/#api/en/core/Object3D.traverseVisible
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Syscall |
