'how to change starting position of a sphere in threejs

I created a 3D Earth using three.js that rotates, but the problem is that it starts spinning over the ocean. i triedto change starting position using matrixWorld but didn't change anything can someone help plz here is my js:

... const earthgeometry = new THREE.SphereGeometry(0.344,64,32);

            const eatrhmaterial = new THREE.MeshPhongMaterial({
                roughness: 1,
                metalness:0,
                map: THREE.ImageUtils.loadTexture('static/img/earthmap1k.jpg'),
                bumpMap: THREE.ImageUtils.loadTexture('static/img/earthbump.jpg'),
                bumpScale: 0.3,
            });

            const earthmesh = new THREE.Mesh(earthgeometry,eatrhmaterial);
            earthmesh.position.set (0.49,0.035,0.58);
            earthmesh.matrixWorld.setPosition(new THREE.Vector3(100, 100, 100));

...



Solution 1:[1]

The same way you set a position, you can set a rotation of your object.

const earthgeometry = new THREE.SphereGeometry(0.344,64,32);

const earthmaterial = new THREE.MeshPhongMaterial({
//material definition here
});

const earthmesh = new THREE.Mesh(earthgeometry,earthmaterial);
earthmesh.position.set (0.49,0.035,0.58);
earthmesh.rotation.set (0,1.1,0);//or any other values

remember :

  1. rotation are in radians: 360° = 2*Math.PI
  2. Y axis is the vertical one

Sources

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Source: Stack Overflow

Solution Source
Solution 1 mquantin