'How to bind onClick or onMouseEnter event to three.js?
Like their`s official example, we can use Raycaster to get current matched objects https://threejs.org/docs/?q=Raycaster#api/en/core/Raycaster.
The official example is:
const raycaster = new THREE.Raycaster();
const pointer = new THREE.Vector2();
function onPointerMove( event ) {
// calculate pointer position in normalized device coordinates
// (-1 to +1) for both components
pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
function render() {
// update the picking ray with the camera and pointer position
raycaster.setFromCamera( pointer, camera );
// calculate objects intersecting the picking ray
const intersects = raycaster.intersectObjects( scene.children );
for ( let i = 0; i < intersects.length; i ++ ) {
intersects[ i ].object.material.color.set( 0xff0000 );
}
renderer.render( scene, camera );
}
window.addEventListener( 'pointermove', onPointerMove );
window.requestAnimationFrame(render);
Accrodding to this example, in my understanding, I can just get intersects[i].object, which is a threejs Mesh class`s instance.
I want to bind onClick function to object3d like this way:
function createObject(id, position) {
// ...
const mesh = new Mesh()
// ...
mesh.onClick = () => handleClickFn(id, position);
scene.add(mesh);
}
Then I can call intersects[i].object.onClick(); to trigger it.
Every examples I found seems like they do some operation to intersects[i].object directly. Just like intersects[ i ].object.material.color.set( 0xff0000 );.
So, is there any way I can bind functions to each intersects[i].object like this?
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
