'How does OS.min_window_size work on iOS retina screens
I understand you can set a minimum and maximum window size in gdscript, for the situation when your application is running on a desktop or laptop and is resizable. i.e.
OS.min_window_size = Vector2(500, 500)
OS.max_window_size = Vector2(6000, 4000)
How does this translate into iOS with retina screens. Does the minimum and maximum size represent the physical pixel width, or the logical pixel width? The documentation doesn't make this clear:
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