'How do you interpret ttf file to draw text?
I am implementing a 2D game engine and am implementing text rendering next. I read that .ttf files need bezier curves to be able to be rendered properly, so I implemented a quadratic and a cubic bezier curve class. Now, I need to interpret the data from a .ttf file, but the resources online are scarce.
This is what I use to develop my engine:
- Visual Studio 2022
- C++
- OpenGL
- GLEW
- GLFW
- GLM
- stbimage
I am looking to create my own rasterizer that takes the .ttf file data and render text using that data. However, I have no idea on how to interpret it. How do I interpret it and apply it to rasterize?
Note: I am not looking to create a bit map and render from a texture.
Sources
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Source: Stack Overflow
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