'How can you prevent the camera from colliding with ALL objects in the scene in threejs?
In threejs, I have made a scene using threejs editor. How can I prevent the camera from moving inside of the bounds of all of these objects?
Eg
scene = importwhatever;
camera.setUpCollision(scene.objects)
I am making a game with wasd controls, and that is why I need this.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
