'Google.Protobuf.InvalidProtocolBufferException: Protocol message contained an invalid tag (zero)
I have a problem with my school project, i use Protobuf library but i have the following error:
Google.Protobuf.InvalidProtocolBufferException" Protocol message contained an invalid tag (zero).
My protocol message wrapper is:
syntax = "proto3";
package CardGameGUI.Network.Protocol.Message;
message WrapperMessage {
enum MessageType {
HELLO_MESSAGE = 0;
JOIN_ROOM_MESSAGE = 1;
JOIN_ROOM_RESPONSE_MESSAGE = 2;
}
MessageType type = 1;
bytes payload = 2;
}
I use this to send a message:
public void SendObject<T>(Protocol.Message.WrapperMessage.Types.MessageType type, T messageObject)
{
byte[] message;
// Serialize message
using (var stream = new MemoryStream())
{
((IMessage)messageObject).WriteTo(stream);
message = stream.GetBuffer();
}
byte[] wrapper = new Protocol.Message.WrapperMessage{Type = type, Payload = Google.Protobuf.ByteString.CopyFrom(message)}.ToByteArray();
Connection.SendObject<byte[]>("ByteMessage", wrapper);
}
And my server handler:
private void IncommingMessageHandler(PacketHeader header, Connection connection, byte[] message)
{
Protocol.Message.WrapperMessage wrapper = Protocol.Message.WrapperMessage.Parser.ParseFrom(message);
switch (wrapper.Type)
{
case Protocol.Message.WrapperMessage.Types.MessageType.HelloMessage:
GetClient(connection.ConnectionInfo.NetworkIdentifier).MessageHandler(Protocol.Message.HelloMessage.Parser.ParseFrom(wrapper.Payload.ToByteArray()));
break;
}
}
The wrapper message is perfectly unserialized, and type is correctly matched, but at the treatment of my Payload, the exception pops.
Do i do something bad?
Solution 1:[1]
i encounter this problem in this case because my serialize bytestream loss the varint lenth
such as if i serialize a "Person.proto" message which have 672 bytes if i deserialize the 672 bytes will encounter the error
the solve strategy is that add the varint len in the 672bytes so youcan get a 674bytes stream
the extra amount data is the "varint" code for 672, which is 160,5
you can get the varint bytes by the function
public static byte[] VarInt(int value)
{
//data len
List<byte> varIntBuffer = new List<byte>();
int index = 0;
while (true)
{
if ((value & ~0x7f) == 0)
{
varIntBuffer.Add((byte)(value & 0x7f));
break;
}
else
{
varIntBuffer.Add((byte)((value & 0x7f) | 0x80));
value = value >> 7;
}
index++;
}
return varIntBuffer.ToArray();
}
Solution 2:[2]
I had this same issue when attempting to deserialize a byte array which had been initialized to a fixed size but there was a bug which meant I was not populating the array with proto bytes (so the byte array was populated with zeros when I was attempting to deserialize).
It turns out that I was reading bytes from a JMS BytesMessage twice in a test case but was not calling BytesMessage.reset() before the second read.
I'm guessing you could get a similar bug if attempting to read from an InputStream twice without calling reset()
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | enchanter |
| Solution 2 |

