'For Loop wait and delay - Swift 4
I have a nested for loop, and am trying to make it so that the outer loop will only continue once the inner loop and its code is completed, and also add a 1 second delay before performing the next loop.
for _ in 0...3 {
for player in 0...15 {
// CODE ADDING MOVEMENTS TO QUEUE
}
updateBoardArray()
printBoard()
// NEED TO WAIT HERE FOR 1 SEC
}
So I wan't the 0...3 For loop to progress only once the inner loop and update and print functions have completed their cycle, and also a 1 second wait time.
At the moment it all happens at once and then just prints all 4 boards instantly, even when I put that 1 second wait in using DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 1) {}.
Have tried other answers to similar questions but can't seem to get it to work.
Solution 1:[1]
asyncAfter() function takes DispatchTime. DispatchTime is in nanosecond. Following is prototype:
func asyncAfter(deadline: DispatchTime, execute: DispatchWorkItem)
Following is extract of docs from Apple Developer webpage:
DispatchTime represents a point in time relative to the default clock with nanosecond precision. On Apple platforms, the default clock is based on the Mach absolute time unit
To solve the problem, use:
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 1000) {}
Solution 2:[2]
You can use scheduledTimer:
for i in 0..3{
Timer.scheduledTimer(withTimeInterval: 0.2 * Double(i), repeats: false) { (timer) in
//CODE
}
}
More Info about scheduledTimer.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | |
| Solution 2 | ouflak |
