'fatal error: GLFW/glfw3.h: No such file or directory
when I try to import GLFW I get an error in VSCode saying "fatal error: GLFW/glfw3.h: No such file or directory". I read some articles about this error but could not understand how to solve this issue. Thank you for your help!
Project structure:
src/
main.c
lib/
GLFW/
include/
GLFW/
glfw3.h
glfw3.lib
Here is my main.c code:
#include <stdio.h>
#include <GLFW/glfw3.h> // fatal error: GLFW/glfw3.h: No such file or directory
int main() {
printf("Hello, World!");
return 0;
}
c_cpp_properties.json:
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}\\src\\**",
"${workspaceFolder}\\lib\\**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.19041.0",
"compilerPath": "C:\\MinGW\\bin\\gcc.exe",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "windows-gcc-x64"
}
],
"version": 4
}
tasks.json
{
"version": "2.0.0",
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: gcc.exe build active file",
"command": "C:\\MinGW\\bin\\gcc.exe",
"args": [
"-g",
"${file}",
"-o",
"${fileDirname}\\${fileBasenameNoExtension}.exe",
],
"options": {
"cwd": "${fileDirname}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "compiler: C:\\MinGW\\bin\\gcc.exe"
}
]
}
Solution 1:[1]
c_cpp_properties.json
"forcedInclude": [
"C:/VulkanSDK/1.3.204.1/Include/vulkan/vulkan.h",
"C:/glfw-3.3.6.bin.WIN64/include/GLFW/glfw3.h"
]
"includePath": [
"${workspaceFolder}/include",
"C:/VulkanSDK/1.3.204.1/Include/**",
"C:/glfw-3.3.6.bin.WIN64/include/**",
"C:/glm"
]
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | aekarahan |