'Error: Error finishing download: System.UnauthorizedAccessException: Access to the path ' ' is denied. Hi, I need help. I keep getting this Error. C#
I need help with this error:
Error finishing download: System.UnauthorizedAccessException: Access to the path 'M: Applications VisualStudio 2019 Repos GameLauncherForNoSymatry GameLauncher GameLauncher bin\Debug\Build' is denied. at System.IO.__Error. WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at System.IO.File.Delete(String path) at GameLauncher. MainWindow.DownloadGameCompletedCallback(Objec t sender, AsyncCompletedEventArgs e) in M: Applications VisualStudio 2019 Repos GameLauncherForNoSymatry GameLauncher GameLauncher MainWindow.xam.cs:line 133<
I'm trying to make a game launcher using Microsoft WPF but I keep getting the ERROR above when trying to delete the previously installed version of the game.
These are the important parts of my code:
public MainWindow()
{
InitializeComponent();
rootPath = Directory.GetCurrentDirectory();
versionFile = Path.Combine(rootPath, "Version.txt");
gameZip = Path.Combine(rootPath, "Build.zip");
gameExe = Path.Combine(rootPath, "Build", "Asymetric Multyplayer.exe");
build = Path.Combine(rootPath, "Build");
}
private void DownloadGameCompletedCallback(object sender, AsyncCompletedEventArgs e)
{
try
{
string onlineVersion = ((Version)e.UserState).ToString();
if (Directory.Exists(build))
{
File.Delete(build);
MessageBox.Show($"File Deleted!");
}
ZipFile.ExtractToDirectory(gameZip, rootPath);
File.Delete(gameZip);
File.WriteAllText(versionFile, onlineVersion);
VersionText.Text = onlineVersion;
Status = LauncherStatus.ready;
}
catch (Exception ex)
{
Status = LauncherStatus.failed;
MessageBox.Show($"Error finishing download: {ex}");
}
}
The problem I had originally was that when I was extracting the zip download after the game had already been installed once the ERROR below would pop up.
Error finishing download: System.IO.IOException: The file "M: Applications VisualStudio2019 Repos GameLauncherForNoSymatry GameLauncher GameLauncher bin Debug Build Asymetric Multyplayer.exe' already exists. at System.IO._Error. WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, File Access access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFrom Proxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at System.Io.Compression.ZipFileExtensions.ExtractToFile(ZipArchiveEntry source, String destination FileName, Boolean overwrite) at System.Io.Compression.ZipFileExtensions.ExtractToDirectory(Zip Archive source, String destination DirectoryName) at System.IO. Compression.ZipFile.ExtractToDirectory(String source ArchiveFileName, String destination DirectoryName, Encoding entryNameEncoding) at System.IO.Compression.Zip File.Extract To Directory(String source ArchiveFileName, String destination DirectoryName) GameLauncher.MainWindow.DownloadGameCompletedCallback(Objec t sender, AsyncCompletedEventArgs e) in M: Applications VisualStudio 2019 Repos\GameLauncherForNoSymatry GameLauncher GameLauncher MainWindow.xaml.cs:line 132<
This used to have a simple fix where all one had to do was add a simple bool at the end as seen below:
ZipFile.ExtractToDirectory(FileSource, FileDestination, DoOverWritePreviousFile);
But now they have seemed to have removed that bool and that's the real problem I'm having. But I've been trying for the past few days to make a workaround but failed constantly the latest one is the one you are seeing here where I'm getting this ERROR.
If you have any further questions or hopefully answers I would love to hear them!
Sources
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Source: Stack Overflow
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