'Draw a basic triangle with Three.js

I am triyng to learn three.js I want to dra a basic triangle however my codes do not work.

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 70, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 10;


var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var geometry = new THREE.Geometry();
geometry.vertices= [new THREE.Vector3(2,1,0), new THREE.Vector3(1,3,0), new THREE.Vector3(3,4,0)]; 
geometry.faces = [new THREE.Face3(0,1,2)];
var mesh= new THREE.Mesh( geometry, new THREE.MeshBasicMaterial({ color: 0xffff00 }) );
scene.add(mesh);


renderer.render(scene, camera);

Where i am doing it wrong?



Solution 1:[1]

With Faces

var geom = new THREE.Geometry();
var v1 = new THREE.Vector3(0, 0, 0);
var v2 = new THREE.Vector3(30, 0, 0);
var v3 = new THREE.Vector3(30, 30, 0);
var triangle = new THREE.Triangle(v1, v2, v3);
var normal = triangle.normal();
geom.vertices.push(triangle.a);
geom.vertices.push(triangle.b);
geom.vertices.push(triangle.c);
geom.faces.push(new THREE.Face3(0, 1, 2, normal));
var mesh = new THREE.Mesh(geom, new THREE.MeshNormalMaterial());
scene.add(mesh);

Just Outline

 var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(-30, 2, 2));
geometry.vertices.push(new THREE.Vector3(2, 30, 2));
geometry.vertices.push(new THREE.Vector3(30, 2, 2));
geometry.vertices.push(new THREE.Vector3(-30, 2, 2));

var line = new THREE.Line(
  geometry,
  new THREE.LineBasicMaterial({ color: 0x00ff00 })
);
scene.add(line);

enter image description here

Solution 2:[2]

It's funny how hard was to find an updated answer, since Geometry was deprecated in recent versions of Three.js the way I found to draw a plane triangle is with Shape primitive.

const shape = new THREE.Shape();

const x = 0;
const y = 0;

shape.moveTo(x - 2, y - 2);
shape.lineTo(x + 2, y - 2);
shape.lineTo(x, y + 2);

const TriangleGeometry = new THREE.ShapeGeometry(shape);

based on https://threejs.org/docs/index.html?q=ShapeGeometry#api/en/geometries/ShapeGeometry

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1 Hitesh Sahu
Solution 2