'Discord bot isn't working using mac and discord.js getting several errors
so I followed a tutorial and got this code. If i try to run it via terminal it gives me this error: I installed all the npm things and node and stuff so that's all fine, but I don't understand what I need to edit for it to work I used this github: https://github.com/discordjs/discord.js Thanks for your reaction
Error:
ReferenceError: CLIENT_ID is not defined
at /Users/mark/Desktop/Robert Wielinga/index.js:17:50
at Object.<anonymous> (/Users/mark/Desktop/Robert Wielinga/index.js:23:3)
at Module._compile (node:internal/modules/cjs/loader:1103:14)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1155:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:77:12)
at node:internal/main/run_main_module:17:47
/Users/mark/Desktop/Robert Wielinga/index.js:25
client.login('--- token ---');
^
ReferenceError: Cannot access 'client' before initialization
at Object.<anonymous> (/Users/mark/Desktop/Robert Wielinga/index.js:25:1)
at Module._compile (node:internal/modules/cjs/loader:1103:14)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1155:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:77:12)
at node:internal/main/run_main_module:17:47
mark@Air-van-Mark Robert Wielinga % node index.js
Started refreshing application (/) commands.
ReferenceError: GUILD_ID is not defined
at /Users/mark/Desktop/Robert Wielinga/index.js:17:70
at Object.<anonymous> (/Users/mark/Desktop/Robert Wielinga/index.js:23:3)
at Module._compile (node:internal/modules/cjs/loader:1103:14)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1155:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:77:12)
at node:internal/main/run_main_module:17:47
/Users/mark/Desktop/Robert Wielinga/index.js:28
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
^
TypeError: Cannot read properties of undefined (reading 'Guilds')
at Object.<anonymous> (/Users/mark/Desktop/Robert Wielinga/index.js:28:57)
at Module._compile (node:internal/modules/cjs/loader:1103:14)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1155:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:77:12)
at node:internal/main/run_main_module:17:47
mark@Air-van-Mark Robert Wielinga % node index.js
Started refreshing application (/) commands.
ReferenceError: GUILD_ID is not defined
at /Users/mark/Desktop/Robert Wielinga/index.js:17:70
at Object.<anonymous> (/Users/mark/Desktop/Robert Wielinga/index.js:23:3)
at Module._compile (node:internal/modules/cjs/loader:1103:14)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1155:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:77:12)
at node:internal/main/run_main_module:17:47
/Users/mark/Desktop/Robert Wielinga/index.js:28
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
^
TypeError: Cannot read properties of undefined (reading 'Guilds')
at Object.<anonymous> (/Users/mark/Desktop/Robert Wielinga/index.js:28:57)
at Module._compile (node:internal/modules/cjs/loader:1103:14)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1155:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:77:12)
at node:internal/main/run_main_module:17:47
mark@Air-van-Mark Robert Wielinga %
Code:
const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');
const commands = [
{
name: 'ping',
description: 'Replies with Pong!',
},
];
const rest = new REST({ version: '9' }).setToken('token');
(async () => {
try {
console.log('Started refreshing application (/) commands.');
await rest.put(Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID), { body: commands });
console.log('Successfully reloaded application (/) commands.');
} catch (error) {
console.error(error);
}
})();
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
});
client.on('interactionCreate', async (interaction) => {
if (!interaction.isCommand()) return;
if (interaction.commandName === 'ping') {
await interaction.reply('Pong!');
}
});
client.login('my token');
Solution 1:[1]
It's simple! There are a few errors with different explanations for each:
ReferenceError: CLIENT_ID is not defined: This error is caused because there is nothing with the name ofCLIENT_IDin the code. Presuming that you are using thedotenvmodule, then all you have to do is addrequire('dotenv').config()in the start and then useprocess.env.CLIENT_IDwherever you need it.TypeError: Cannot read properties of undefined (reading 'Guilds'): This error is caused because there is nothing called asGatewayIntentBitsin discord.js. A better way to provide the intents would be to requireIntentsin discord.js by usingconst { Intents, Client } = require('discord.js')and thenconst client = new Client({intents: [Intents.FLAGS.GUILDS]})ReferenceError: GUILD_ID is not defined: This error is similar to the first error so all you have to do is typerequire('dotenv').config()in the top and thenprocess.env.GUILD_IDwhen you use it
Hope this solved your question!
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Caladan |
