'Detect if the OSM Mapview is still loading or not in android

I have included Open Street Maps in my android application. In the mapview, user should be able to capture the screen after the map is fully loaded. But currently user can capture the image even when the mapview is still loading. Can someone tell me how to detect when the mapview is fully loaded?

Below is my code to load the mapview:

public class MainActivity extends Activity  {
    MapView mapView;
    MyLocationOverlay myLocationOverlay = null;
    ArrayList<OverlayItem> anotherOverlayItemArray;
    protected ItemizedOverlayWithBubble<ExtendedOverlayItem> itineraryMarkers;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        mapView = (MapView) findViewById(R.id.mapview);

        final ArrayList<ExtendedOverlayItem> waypointsItems = new ArrayList<ExtendedOverlayItem>();
        itineraryMarkers = new ItemizedOverlayWithBubble<ExtendedOverlayItem>(this, waypointsItems, mapView, new ViaPointInfoWindow(R.layout.itinerary_bubble, mapView));
        mapView.getOverlays().add(itineraryMarkers);

        mapView.setTileSource(TileSourceFactory.MAPNIK);
        mapView.setBuiltInZoomControls(true);
        MapController mapController = mapView.getController();
        mapController.setZoom(1);
        GeoPoint point2 = new GeoPoint(51496994, -134733);
        mapController.setCenter(point2);

        Drawable marker=getResources().getDrawable(android.R.drawable.star_big_on);
        GeoPoint myPoint1 = new GeoPoint(0*1000000, 0*1000000);
        ExtendedOverlayItem overlayItem = new ExtendedOverlayItem("Title Test Loc", "Desc", myPoint1, this);
        overlayItem.setMarkerHotspot(OverlayItem.HotspotPlace.BOTTOM_CENTER);
        overlayItem.setMarker(marker);
        overlayItem.setRelatedObject(0);
        itineraryMarkers.addItem(overlayItem);
        mapView.invalidate();



        myLocationOverlay = new MyLocationOverlay(this, mapView);
        mapView.getOverlays().add(myLocationOverlay);
        myLocationOverlay.enableMyLocation();

        myLocationOverlay.runOnFirstFix(new Runnable() {
            public void run() {
             mapView.getController().animateTo(myLocationOverlay.getMyLocation());
               } 
           });


    }

    @Override
     protected void onResume() {
      // TODO Auto-generated method stub
      super.onResume();
      myLocationOverlay.enableMyLocation();
      myLocationOverlay.enableCompass();
      myLocationOverlay.enableFollowLocation();
     } 

     @Override
     protected void onPause() {
      // TODO Auto-generated method stub
      super.onPause();
      myLocationOverlay.disableMyLocation();
      myLocationOverlay.disableCompass();
      myLocationOverlay.disableFollowLocation();
     }


Solution 1:[1]

Take a look at TilesOverlay and the TileLooper implementation. This is what we use to load and then draw each tile on the screen. In handleTile(...) we attempt to get the tile from the tile provider mTileProvider.getMapTile(pTile). If that returns a Drawable then the tile is loaded, if not it will return null.

A simple way to do this is to extend TilesOverlay, override drawTiles(...) and call your own TileLooper before calling super.drawTiles(...) that will check to see if all the tiles that get passed to handleTile(...) are not null. To use your TilesOverlay call mMapView.getOverlayManager().setTilesOverlay(myTilesOverlay).

Solution 2:[2]

Since osmdroid API 6.1.0, it's quite easy:

// check completeness of map tiles
TileStates tileStates = mapView.getOverlayManager().getTilesOverlay().getTileStates();

// evaluate the tile states
if (tileStates.getTotal() == tileStates.getUpToDate())
{
    // map is loaded completely

}
else
{
    // loading is still in progress

}

/* meaning of TileStates
    .getUpToDate()   not expired yet
    .getExpired()    expired
    .getScaled()     computed during zoom
    .getNotFound()   default grey tile
    ---------------------------------------
    .getTotal()      sum of all above
*/

Solution 3:[3]

You can pass a runnable callback to the TileStates class of the tile overlay:

overlayManager.tilesOverlay.tileStates.runAfters.add(Runnable {
        // Tile loading completed
    })

Works quite well.

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1
Solution 2 Michael Braun
Solution 3 Basti X