'Deployed Flutter application to Google Play Store but it's stuck at the splash screen
Deployed Flutter application to Google Play Store but it's stuck at the splash screen and never open I did match my AppID and still facing the same issue
Here is my manifest.xml:
<!-- TODO: Changed by Parveen Before merge 1 -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.mrbox.store">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!--
io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here.
-->
<!-- TODO: Add By Parveen before merge 1 -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="Mr.Box Store"
android:usesCleartextTraffic="true"
android:icon="@mipmap/launcher_icon">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!--
Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI.
-->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<!--
Displays an Android View that continues showing the launch screen
Drawable until Flutter paints its first frame, then this splash
screen fades out. A splash screen is useful to avoid any visual
gap between the end of Android's launch screen and the painting of
Flutter's first frame.
-->
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="FLUTTER_NOTIFICATION_CLICK" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
<!--
TODO: Changed by parveen before merge 1
android:name="default-url"
android:value="https://inspireui.com"
-->
<meta-data
android:name="default-url"
android:value="https://www.mrboxstore.com" />
<intent-filter android:autoVerify="true">
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<!-- TODO: Changed by parveen before merge 1 android:value="inspireui.com" -->
<data android:scheme="https"
android:host="mrboxstore.com" />
<data android:scheme="http" />
</intent-filter>
</activity>
<meta-data
android:name="com.google.firebase.messaging.default_notification_icon"
android:resource="@drawable/logo" />
<!--
Set color used with incoming notification messages. This is used when no color is set for the incoming
notification message.
-->
<meta-data
android:name="com.google.firebase.messaging.default_notification_color"
android:resource="@color/notiColor" />
<!-- Google map and Admod setup -->
<meta-data
android:name="com.google.android.geo.API_KEY"
android:value="@string/api_key" />
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="@string/admob_api" />
<!-- Facebook Login configuration -->
<meta-data
android:name="com.facebook.sdk.ApplicationId"
android:value="@string/facebook_app_id" />
<activity
android:name="com.facebook.FacebookActivity"
android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation"
android:label="@string/app_name"
android:exported="true" />
<activity
android:name="com.facebook.CustomTabActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="@string/fb_login_protocol_scheme" />
</intent-filter>
</activity>
<!--
Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java
-->
<meta-data android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
Solution 1:[1]
Things to try
- Make sure
flutter doctor -vruns without ANY complaints - Edit android/gradle.properties and add the flag:
android.bundle.enableUncompressedNativeLibs=false - Do a
flutter cleancommand - Try creating a release build using
flutter build appbundle
Test Locally / Offline
- download bundletool
- Generate a set of APKs from your app bundle, following this guide
- Deploy the app to your connected device(s) following this Guide
Works?
Upload your bundle to Google Play using the
internal test track, or thealphaorbetachannels to test the bundle before releasing it in production Instructions for doing this can be found hereGood Luck :)
Solution 2:[2]
Because it is not working after uploading on google play. then there might be some issue with your app signing. You can follow the steps here
Solution 3:[3]
I have faced issues like this when I used facebook login sdk, so I would suggest checking following:
Check if you have signed the apk/appbundle with proper release keystore
Check if you have opt in for google's automatic signing on playstore while deploying app
2.1 If yes then it will change the sha-1 value which is used in facebook app for authentication, for it to work use the one generated by google in playstore
Solution 4:[4]
Assuming that you publish an App Bundle (.aab file) the issue can be related to the format itself since it is not testable via IDE. E.g. when running the app in Release mode on a device .apk is created and provisioned to it, not .aab.
What I did in the past to troubleshoot .aab (also had failures only with GPlay version, local Debug and Release modes worked fine) was to use Firebase Test Lab. You can run automated monkey tests on 5 physical devices and 15 virtual devices every day free-of-charge. Just log in to Firebase Console, cretae an empty project, go to Test, upload your .aab file, select devices (it's worth also to choose different locales) and wait for completion. After that check logs in test results, you might find answers there (in my cases there was an issue with localization resources which got broken while producing .aab release package).
This option can be esier/faster than splitting .aab locally with comand line into APKs and testing on a local device.
Solution 5:[5]
In my experience, try to check your database(sqlite) if created. Try to replace the path and check if the database is created properly.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Vladimir Salguero |
| Solution 2 | Shriya Pandya |
| Solution 3 | Harshvardhan Joshi |
| Solution 4 | |
| Solution 5 | JayLord Abueva |
