'Css3 Animation with rotate
I am using a background to rotate globe. But it stop/jerk after some rotation. I am not sure where i am making mistake and why its jerking after some rotations.
Here is the code with fiddle
HTML
<div id="earth">
</div>
CSS
body {
background-color: black;
}
#earth {
width: 143px;
height: 143px;
background: url(http://www.noirextreme.com/digital/Earth-Color4096.jpg);border-radius: 50%;
background-size: 320px;
box-shadow: inset 1px 0 27px 1px rgb(5, 5, 5), inset -3px 0 5px 2px rgba(255, 255, 255, 0.2);
-webkit-animation-name: rotate;
-webkit-animation-duration: 4s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
-moz-animation-name: rotate;
-moz-animation-duration: 4s;
-moz-animation-iteration-count: infinite;
-moz-animation-timing-function: linear;
-ms-animation-name: rotate;
-ms-animation-duration: 4s;
-ms-animation-iteration-count: infinite;
-ms-animation-timing-function: linear;
animation-name: rotate;
animation-duration: 4s;
animation-iteration-count: infinite;
animation-timing-function: linear;
z-index: 9999;
position: relative;
margin-left: 52px;
}
@-webkit-keyframes rotate {
from { background-position-x: 0px; }
to { background-position-x: 210px; }
}
@-ms-keyframes rotate {
from { background-position-x: 0px; }
to { background-position-x: 210px; }
}
@-moz-keyframes rotate {
from { background-position-x: 0px; }
to { background-position-x: 210px; }
}
@keyframes rotate {
from { background-position-x: 0px; }
to { background-position-x: 210px; }
}
Fiddle: http://jsfiddle.net/k54QN/
Solution 1:[1]
Your "to" background-position
should be equal to the width of the image.
Solution 2:[2]
Add this to #earth
transform: translate3d(0,0,0);
-webkit-transform: translate3d(0,0,0);
It'll use the the GPU for hardware acceleration.
Solution 3:[3]
@-webkit-keyframes rotate {
from { background-position-x: 0px; }
to { background-position-x: 590px; }
}
@-ms-keyframes rotate {
from { background-position-x: 0px; }
to { background-position-x: 590px; }
}
@-moz-keyframes rotate {
from { background-position-x: 0px; }
to { background-position-x: 590px; }
}
@keyframes rotate {
from { background-position-x: 0px; }
to { background-position-x: 590px; }
}
Try changing the background-position-x from "TO", one thing that might be a problem is that it'll rotate faster, but then you just extend the animation time.
Solution 4:[4]
Change the background-position to the width of the image.
body {
background-color: black;
}
#earth {
width: 243px;
height: 243px;
background: url(http://www.noirextreme.com/digital/Earth-Color4096.jpg);border-radius: 50%;
background-size: 620px;
box-shadow: inset 1px 0 27px 1px rgb(5, 5, 5), inset -3px 0 5px 2px rgba(255, 255, 255, 0.2);
-webkit-animation-name: rotate;
-webkit-animation-duration: 4s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
-moz-animation-name: rotate;
-moz-animation-duration: 4s;
-moz-animation-iteration-count: infinite;
-moz-animation-timing-function: linear;
-ms-animation-name: rotate;
-ms-animation-duration: 4s;
-ms-animation-iteration-count: infinite;
-ms-animation-timing-function: linear;
animation-name: rotate;
animation-duration: 4s;
animation-iteration-count: infinite;
animation-timing-function: linear;
z-index: 9999;
position: relative;
margin-left: 52px;
}
@-webkit-keyframes rotate {
from { background-position: 0px 0px; }
to { background-position: 620px 0px; }
}
@-ms-keyframes rotate {
from { background-position: 0px 0px; }
to { background-position: 620px 0px; }
}
@-moz-keyframes rotate {
from { background-position: 0px 0px; }
to { background-position: 620px 0px; }
}
@keyframes rotate {
from { background-position: 0px 0px; }
to { background-position: 620px 0px; }
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Niet the Dark Absol |
Solution 2 | Ali Green |
Solution 3 | Rickedb |
Solution 4 |