'Control two skeletons/meshes with one control threejs
Needing some help. I have 2 models with the same bone structure but different meshes. The bones of the meshes overlap one another. I'd like to add pose controls that would control both meshes at the same time. I've added a code example.
The goal would be to attach a control on each merged/grouped section of the arm but have the higher controls, control the lower. Clavicle>upper arm>forearm>hand. I'm not sure if merging would solve this. Thank you in advance.
Object1
clavicle1 -upperarm1 --forearm1 ---hand1
Object2
clavicle2 -upperarm2 ---forearm2 ---hand2
Object1.getObjectByName('clavicle1).add(Object2.getObjectByName('clavicle2));
Object1.getObjectByName('upperarm1).add(Object2.getObjectByName('upperarm2));
Object1.getObjectByName('forearm1).add(Object2.getObjectByName('forearm2));
Object1.getObjectByName('hand1).add(Object2.getObjectByName('hand2));
Scene.add(Object1);
Control.attach(Object1.getObjectByName('forearm1));
Scene.add(control)
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
