'Continuous collision detection(CCD) in flame and/or forge2d
Still new to game engines and Flame.
I have some tunneling/ghost collision detection using Flame. I found that you should use continuous collision detection(CCD).
I don't see any CCD in Flame or forge2d, what do you do to handel tunneling?
Solution 1:[1]
Forge2D has CCD if you set the body to be a bullet with either body.setBullet(true); or bodyDef.bullet = true.
Have you tried the new collision detection system in 1.1.0-releasecandidate.5? It still doesn't do CCD, but it is a bit better than the one in 1.0.0.
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | spydon |
