'Command CodeSign failed with a nonzero exit code in Xcode Version 13.1
Every time I run my project I get a build time error saying "CodeSign failed with a nonzero exit code"
I've tried cleaning my build folder, force quitting Xcode, searching the web.
Here is the full error message
"/Users/christian/Library/Developer/Xcode/DerivedData/ARDicee-exogyimjlcfynyfnnhzgsemlkeju/Build/Products/Debug-iphonesimulator/ARDicee.app: resource fork, Finder information, or similar detritus not allowed Command CodeSign failed with a nonzero exit code"
Here is a screenshot: Error message screenshot
Here is some code:
import UIKit
import SceneKit
import ARKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
let diceScene = SCNScene(named: "art.scnassets/diceColladaCopy.scn")!
if let diceNode = diceScene.rootNode.childNode(withName: "Dice", recursively: true) {
diceNode.position = SCNVector3(x: 0, y: 0, z: -0.1)
sceneView.scene.rootNode.addChildNode(diceNode)
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
}
Solution 1:[1]
I solved with these steps:
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This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Jeremy Caney |
