'Color certain grid tiles based on coordinates
I would like to color certain grid tiles based on their coordinates.
I created the following grid:
<!DOCTYPE html>
<html>
<head>
<title>Color Tiles</title>
<meta charset="utf-8" />
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-1BmE4kWBq78iYhFldvKuhfTAU6auU8tT94WrHftjDbrCEXSU1oBoqyl2QvZ6jIW3" crossorigin="anonymous">
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/leaflet.css" />
<style>
body {
padding: 0;
margin: 0;
}
html,
body,
#map {
height: 100%;
width: 100%;
}
</style>
</head>
<body>
<div id="map"></div>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js" integrity="sha384-ka7Sk0Gln4gmtz2MlQnikT1wXgYsOg+OMhuP+IlRH9sENBO0LRn5q+8nbTov4+1p" crossorigin="anonymous"></script>
<script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script>
<!-- Make sure you put this AFtER leaflet.js, when using with leaflet
<script src="https://unpkg.com/[email protected]/dist/geosearch.umd.js"></script>
-->
<script>
var map = new L.Map('map', { center: [10, 0], zoom: 2 });
let zoomLevel = map.getZoom()
console.log("zoomLevel " + zoomLevel)
// if(zoomLevel === 1) {
var tiles = new L.GridLayer();
tiles.createTile = function (coords) {
var tile = L.DomUtil.create('canvas', 'leaflet-tile');
var ctx = tile.getContext('2d');
var size = this.getTileSize()
// console.log("size: " + size.toString())
tile.width = size.x
tile.height = size.y
// calculate projection coordinates of top left tile pixel
var nwPoint = coords.scaleBy(size)
// calculate geographic coordinates of top left tile pixel
var nw = map.unproject(nwPoint, coords.z)
ctx.fillStyle = 'white';
ctx.fillRect(0, 0, size.x, 50);
ctx.fillStyle = 'black';
ctx.fillText('x: ' + coords.x + ', y: ' + coords.y + ', zoom: ' + coords.z, 20, 20);
ctx.fillText('lat: ' + nw.lat + ', lon: ' + nw.lng, 20, 40);
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(size.x - 1, 0);
ctx.lineTo(size.x - 1, size.y - 1);
ctx.lineTo(0, size.y - 1);
ctx.closePath();
ctx.stroke();
return tile;
}
L.tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: 'Map data © <a href="http://www.osm.org">OpenStreetMap</a>',
}).addTo(map)
tiles.addTo(map)
</script>
</body>
</html>
I would like to have the following:
I tried to style it directly via css, which seems to work. However, I would like to style it based on the provided coordinates.
Any suggestion how to do this?
Solution 1:[1]
You can use the internal _tileCoordsToBounds function from Leaflet to get the bounds of the tile and check if the latlng is in it.
I extended L.GridLayer because it is much cleaner. The important function is _isLatLngInCoords:
L.ColoredTiles = L.GridLayer.extend({
colorLatLngs: [],
initialize (latlngs, options) {
L.Util.setOptions(this, options);
if(latlngs && L.Util.isArray(latlngs) && latlngs.length > 0) {
this.colorLatLngs = latlngs;
}
if(this.options.debug) {
this._showDebugLatLngs();
}
},
createTile (coords) {
var tile = L.DomUtil.create('canvas', 'leaflet-tile');
var ctx = tile.getContext('2d');
var size = this.getTileSize()
// console.log("size: " + size.toString())
tile.width = size.x
tile.height = size.y
// calculate projection coordinates of top left tile pixel
var nwPoint = coords.scaleBy(size)
// calculate geographic coordinates of top left tile pixel
var nw = map.unproject(nwPoint, coords.z)
ctx.fillStyle = 'white';
ctx.fillRect(0, 0, size.x, 50);
ctx.fillStyle = 'black';
ctx.fillText('x: ' + coords.x + ', y: ' + coords.y + ', zoom: ' + coords.z, 20, 20);
ctx.fillText('lat: ' + nw.lat + ', lon: ' + nw.lng, 20, 40);
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(size.x - 1, 0);
ctx.lineTo(size.x - 1, size.y - 1);
ctx.lineTo(0, size.y - 1);
ctx.closePath();
ctx.stroke();
if (this._isLatLngInCoords(coords)) {
ctx.fillStyle = 'rgba(0, 0, 240, 0.3)';
ctx.fillRect(0, 0, size.x, size.y);
}
return tile;
},
_isLatLngInCoords(coords) {
var tileBounds = this._tileCoordsToBounds(coords);
return this.colorLatLngs && this.colorLatLngs.some(function (a) {
return tileBounds.contains(a);
});
},
setColorLatLngs(latlngs){
this.colorLatLngs = latlngs;
this.redraw();
if(this.options.debug) {
this._showDebugLatLngs();
}
},
_showDebugLatLngs(){
this.fg = this.fg || L.featureGroup().addTo(map);
this.fg.clearLayers();
this.colorLatLngs && this.colorLatLngs.forEach((latlng)=>{
L.marker(latlng).addTo(this.fg);
})
}
});
And then add it to the map:
var colorLatLngs = [
L.latLng(0,0),
L.latLng(2,2),
];
var tiles = new L.ColoredTiles(colorLatLngs).addTo(map)
I also added the function setColorLatLngs(array) to change the latlngs and update the colored tiles.
tiles.setColorLatLngs([L.latLng(3,3)]);
And for the debug purpose I added the option debug: true to set markers on each latlng. So it is clearly visible which tiles should be colored.
var tiles = new L.ColoredTiles(colorLatLngs, {debug: true}).addTo(map)
Demo:
<!DOCTYPE html>
<html>
<head>
<title>Color Tiles</title>
<meta charset="utf-8" />
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-1BmE4kWBq78iYhFldvKuhfTAU6auU8tT94WrHftjDbrCEXSU1oBoqyl2QvZ6jIW3" crossorigin="anonymous">
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/leaflet.css" />
<style>
body {
padding: 0;
margin: 0;
}
html,
body,
#map {
height: 100%;
width: 100%;
}
</style>
</head>
<body>
<div id="map"></div>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js" integrity="sha384-ka7Sk0Gln4gmtz2MlQnikT1wXgYsOg+OMhuP+IlRH9sENBO0LRn5q+8nbTov4+1p" crossorigin="anonymous"></script>
<script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script>
<!-- Make sure you put this AFtER leaflet.js, when using with leaflet
<script src="https://unpkg.com/[email protected]/dist/geosearch.umd.js"></script>
-->
<script>
var map = new L.Map('map', { center: [10, 0], zoom: 2 });
let zoomLevel = map.getZoom()
console.log("zoomLevel " + zoomLevel)
L.ColoredTiles = L.GridLayer.extend({
colorLatLngs: [],
initialize (latlngs, options) {
L.Util.setOptions(this, options);
if(latlngs && L.Util.isArray(latlngs) && latlngs.length > 0) {
this.colorLatLngs = latlngs;
}
if(this.options.debug) {
this._showDebugLatLngs();
}
},
createTile (coords) {
var tile = L.DomUtil.create('canvas', 'leaflet-tile');
var ctx = tile.getContext('2d');
var size = this.getTileSize()
// console.log("size: " + size.toString())
tile.width = size.x
tile.height = size.y
// calculate projection coordinates of top left tile pixel
var nwPoint = coords.scaleBy(size)
// calculate geographic coordinates of top left tile pixel
var nw = map.unproject(nwPoint, coords.z)
ctx.fillStyle = 'white';
ctx.fillRect(0, 0, size.x, 50);
ctx.fillStyle = 'black';
ctx.fillText('x: ' + coords.x + ', y: ' + coords.y + ', zoom: ' + coords.z, 20, 20);
ctx.fillText('lat: ' + nw.lat + ', lon: ' + nw.lng, 20, 40);
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(size.x - 1, 0);
ctx.lineTo(size.x - 1, size.y - 1);
ctx.lineTo(0, size.y - 1);
ctx.closePath();
ctx.stroke();
if (this._isLatLngInCoords(coords)) {
ctx.fillStyle = 'rgba(0, 0, 240, 0.3)';
ctx.fillRect(0, 0, size.x, size.y);
}
return tile;
},
_isLatLngInCoords(coords) {
var tileBounds = this._tileCoordsToBounds(coords);
return this.colorLatLngs && this.colorLatLngs.some(function (a) {
return tileBounds.contains(a);
});
},
setColorLatLngs(latlngs){
this.colorLatLngs = latlngs;
this.redraw();
if(this.options.debug) {
this._showDebugLatLngs();
}
},
_showDebugLatLngs(){
this.fg = this.fg || L.featureGroup().addTo(map);
this.fg.clearLayers();
this.colorLatLngs && this.colorLatLngs.forEach((latlng)=>{
L.marker(latlng).addTo(this.fg);
})
}
});
L.tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: 'Map data © <a href="http://www.osm.org">OpenStreetMap</a>',
}).addTo(map)
var colorLatLngs = [
L.latLng(0,0),
L.latLng(2,2),
];
var tiles = new L.ColoredTiles(colorLatLngs, {debug: true}).addTo(map)
</script>
</body>
</html>
Solution 2:[2]
I'm thinking about something this way :
Added :
if (nw.lat > 10) {
ctx.fillStyle = "rgba(0, 0, 0, 0.4)";
ctx.fillRect(0, 50, size.x, size.y - 50);
}
Up to you to use any condition that allow you to localize the tiles.
<!DOCTYPE html>
<html>
<head>
<title>Color Tiles</title>
<meta charset="utf-8" />
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-1BmE4kWBq78iYhFldvKuhfTAU6auU8tT94WrHftjDbrCEXSU1oBoqyl2QvZ6jIW3" crossorigin="anonymous">
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/leaflet.css" />
<style>
body {
padding: 0;
margin: 0;
}
html,
body,
#map {
height: 100%;
width: 100%;
}
</style>
</head>
<body>
<div id="map"></div>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js" integrity="sha384-ka7Sk0Gln4gmtz2MlQnikT1wXgYsOg+OMhuP+IlRH9sENBO0LRn5q+8nbTov4+1p" crossorigin="anonymous"></script>
<script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script>
<!-- Make sure you put this AFtER leaflet.js, when using with leaflet
<script src="https://unpkg.com/[email protected]/dist/geosearch.umd.js"></script>
-->
<script>
var map = new L.Map('map', { center: [10, 0], zoom: 2 });
let zoomLevel = map.getZoom()
console.log("zoomLevel " + zoomLevel)
// if(zoomLevel === 1) {
var tiles = new L.GridLayer();
tiles.createTile = function (coords) {
var tile = L.DomUtil.create('canvas', 'leaflet-tile');
var ctx = tile.getContext('2d');
var size = this.getTileSize()
// console.log("size: " + size.toString())
tile.width = size.x
tile.height = size.y
// calculate projection coordinates of top left tile pixel
var nwPoint = coords.scaleBy(size)
// calculate geographic coordinates of top left tile pixel
var nw = map.unproject(nwPoint, coords.z)
ctx.fillStyle = 'white';
ctx.fillRect(0, 0, size.x, 50);
if (nw.lat > 10) {
ctx.fillStyle = "rgba(0, 0, 0, 0.4)";
ctx.fillRect(0, 50, size.x, size.y - 50);
}
ctx.fillStyle = 'black';
ctx.fillText('x: ' + coords.x + ', y: ' + coords.y + ', zoom: ' + coords.z, 20, 20);
ctx.fillText('lat: ' + nw.lat + ', lon: ' + nw.lng, 20, 40);
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(size.x - 1, 0);
ctx.lineTo(size.x - 1, size.y - 1);
ctx.lineTo(0, size.y - 1);
ctx.closePath();
ctx.stroke();
return tile;
}
L.tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: 'Map data © <a href="http://www.osm.org">OpenStreetMap</a>',
}).addTo(map)
tiles.addTo(map)
</script>
</body>
</html>
Solution 3:[3]
This snippet simultaneously solves the related question. It decides which tiles to color based on an array of TileNumber objects:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>GridLayer Test</title>
<link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/leaflet.css" />
<style>
body {
padding: 0;
margin: 0;
}
html,
body,
#map {
height: 100%;
width: 100%;
}
</style>
</head>
<body>
<div id="map"></div>
<script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script>
<script>
const numTilesX = 2 ** 17
const numTilesY = 2 ** 17
class TileNumber {
constructor(x, y) {
this.x = x;
this.y = y;
}
equals(other) {
return this.x === other.x && this.y === other.y;
}
}
let coloredTiles = [
new TileNumber(70435, 45249),
new TileNumber(70434, 45248),
new TileNumber(70441, 45245)
]
function latLngToTileNumber(latLng) {
const lngDegrees = latLng.lng;
const latRadians = latLng.lat * (Math.PI/180);
return new L.Point(
numTilesX * ((lngDegrees + 180) / 360),
numTilesY * (1 - Math.log(Math.tan(latRadians) + 1 / Math.cos(latRadians)) / Math.PI) / 2
);
}
const map = new L.Map('map', {center: [48.5748229, 13.4609744], zoom: 16, maxZoom: 19});
L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: 'Map data © <a href="https://www.osm.org">OpenStreetMap</a>', maxZoom: 19
}).addTo(map)
const tiles = new L.GridLayer({minZoom: 12});
tiles.createTile = function (coords) {
const tile = L.DomUtil.create('canvas', 'leaflet-tile');
const ctx = tile.getContext('2d');
const size = this.getTileSize();
tile.width = size.x
tile.height = size.y
// calculate projection coordinates of top left tile pixel
const nwPoint = coords.scaleBy(size);
// calculate geographic coordinates of top left tile pixel
const nw = map.unproject(nwPoint, coords.z);
// calculate fraction tile number at top left point
const nwTile = latLngToTileNumber(nw, Math.floor)
// calculate projection coordinates of bottom right tile pixel
const sePoint = new L.Point(nwPoint.x + size.x - 1, nwPoint.y + size.y - 1)
// calculate geographic coordinates of bottom right tile pixel
const se = map.unproject(sePoint, coords.z);
// calculate fractional tile number at bottom right point
const seTile = latLngToTileNumber(se, Math.ceil)
const minTileX = nwTile.x
const maxTileX = seTile.x
const minTileY = nwTile.y
const maxTileY = seTile.y
for (let x = Math.ceil(minTileX) - 1; x <= Math.floor(maxTileX) + 1; x++) {
for (let y = Math.ceil(minTileY) - 1; y <= Math.floor(maxTileY) + 1; y++) {
let tile = new TileNumber(x, y)
const xMinPixel = Math.round(size.x * (x - minTileX) / (maxTileX - minTileX));
const xMaxPixel = Math.round(size.x * (x + 1 - minTileX) / (maxTileX - minTileX));
const yMinPixel = Math.round(size.y * (y - minTileY) / (maxTileY - minTileY));
const yMaxPixel = Math.round(size.y * (y + 1 - minTileY) / (maxTileY - minTileY));
// fill the rectangle with a color
ctx.fillStyle = coloredTiles.some(t => t.equals(tile))
? 'rgba(0, 0, 255, 0.3)'
: 'rgba(255, 255, 255, 0)';
ctx.fillRect(xMinPixel, yMinPixel, xMaxPixel - xMinPixel, yMaxPixel - yMinPixel);
if (coords.z >= 16) {
// draw the white rectangle and text at the top of the cell
ctx.fillStyle = 'white';
ctx.fillRect(xMinPixel, yMinPixel, xMaxPixel - xMinPixel, 28);
ctx.fillStyle = 'black';
ctx.font = "15px Arial"
ctx.fillText(tile.x + "," + tile.y, xMinPixel + 10, yMinPixel + 20, xMaxPixel - xMinPixel);
}
if (coords.z >= 13) {
// draw a border
ctx.strokeStyle = 'black';
ctx.strokeRect(xMinPixel, yMinPixel, xMaxPixel - xMinPixel, yMaxPixel - yMinPixel);
}
}
}
return tile;
}
tiles.addTo(map);
map.on('click', e => {
const fractionalTileNumber = latLngToTileNumber(e.latlng);
const tileNumber = new TileNumber(Math.floor(fractionalTileNumber.x), Math.floor(fractionalTileNumber.y));
console.log("Tile " + tileNumber.x + " " + tileNumber.y + " clicked");
if (coloredTiles.some(t => t.equals(tileNumber))) {
coloredTiles = coloredTiles.filter(t => !t.equals(tileNumber));
} else {
coloredTiles.push(tileNumber);
}
tiles.redraw();
});
</script>
</body>
</html>
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | |
| Solution 2 | Mteuahasan |
| Solution 3 |

