I want to make AR Apps with RealityKit Collaborative Session. It seems needed to use multiple device, not simulator for me. I have an actual device only one. Ca
App was working fine when the deployment target was 15.2, but then I needed to change the deployment target to iOS 13 to support more devices. Still works fine
I hope it's not a silly question, but why this iOS Swift code compiles successfully? import UIKit import ARKit class ViewController: UIViewController {
I made a custom framework from a xcode project with "example.com.a" bundle identifier using lipo -create command by joining simulator and iphone architecture f
I tried to publish the app to Apple Store Connect. Normally there is a "+" button but I don't see one right now because Apple have updated iTunes Connect and in
I have a problem when building in xcode - library not found for -liconv Please help me solve this problem enter image description here
Error in console: Warning: CocoaPods not installed. Skipping pod install. CocoaPods is used to retrieve the iOS and macOS platform side's plugin code that respo
After upgrading Flutter to 2.10.5 my XCode build is giving me: Error output from Xcode build: ↳ objc[49279]: Class AppleTypeCRetimerRestoreInfoHelper
In the DocC documentation, "Distributing Documentation to External Developers", Apple provided documentation to Host a Documentation Archive on Your Website. Un
I was wondering how I would make only sections of a text bold while keep the rest 'regular' in SwiftUI. I currently have: Text("Coronavirus Disease of 2019")
I was able to add the plugin upgrading xcode version to 13. I test my app and everything is working but then I try to archive the .ipa and upload it to the appS
I've created an iOS framework that contains a single SwiftUI View. I've then added an Asset Catalog with a single image. Trying to access that image from the Sw
Since yesterday I've been getting the following error when trying run an app on my device: A valid provisioning profile for this executable was not found." Th
I have few queries about test flight build uploads . As i know the basic steps but i have questions still as this will be first time i shall be uploading build
Am going literally crazy since the last update in MAC OS and XCODE 13.3. My app will no longer build and I get a mile-long list of problems which I do not under
I have tried to upload an application to Test Flight. The app is successfully validated. However, when distributing, Xcode is stuck in the "Uploading" stage as
please help me to set image in macOs application using swiftUI Here is my Implementation: import SwiftUI struct SigninView: View { var body: some View {
Recently updated to Xcode 10 beta and my App that previously has correct icon displayed when built and ran from Xcode 9.4 to device now shows the default blank
What I’m doing is trying to make bitbucket pipline do my iOS CD, I included docker fastlanetools/fastlane image and in the steps i pull and run the docker
For the past months I have not been able to debug macOS or iOS apps through Xcode. What happens is the following: Build and run app from Xcode. Xcode says app