Is there a way to include this shader code as an external vertexShader.js without quotes and include between "script" tags? var vertCode = 'attribute vec3 coor
I'm developing a web component using WebGL2 (and three.js) with OES_element_index_uint enabled. I'm drawing a geometry using indexed vertices and I'm seeing th
In the Unity project, I attached a script in an empty game object, and the code is demonstrated below: Is it possible to create a persistent directory myself? p
I'm starting a new blank project for webgl. I'm using Unity 2020.3.26f1 (LTS). When I launch the project on my wamp server I get this error: wasm streaming comp
I have this problem, I have a socket that sends me packets each one containing a row of a frame. Using python I reconstruct the full-frame as an array of RBG pi
I sometimes find myself struggling between declaring the buffers (with createBuffer/bindBuffer/bufferdata) in different order and rebinding them in other parts
I currently work on a little Project, where I render a CubeMap with WebGL and then apply some sounds with the "web audio API" Web Audio API Since the project is
I'm trying to achieve making a gradient color as the design apps (Photoshop for example) does, but can't get the exact result i want. My shader creates very ni
Should a WebGL fragment shader output gl_FragColor RGB values which are linear, or to some 1⁄γ power in order to correct for display gamma? If the l
I'm trying to get started with morph targets and three.js. However, there doesn't seem to be much documentation on this subject. As I'm looking at the source co