Category "vertex-buffer"

Purpose of binding points in OpenGL?

I don't understand what the purpose is of binding points (such as GL_ARRAY_BUFFER) in OpenGL. To my understanding glGenBuffers() creates a sort of pointer to a

Unity: skinned mesh vertexbuffer output slightly different than correct results

It’s like this hip is stuck in place, with in the pictures(being at different times in the animation since I can’t upload a gif) the red wireframe i

Passing unsigned int input attribute to vertex shader

In a typical building of a vertex-array-buffer, I am trying to pass an unsigned int attribute along side other classical ones (vertex, normal, texture coordinat