How do I make my the code in .swipeActions be called instead of the one in .onTapGesture? I have a SwiftUI view like follows: struct ContentView: View {
Just playing with Swift UI basic app and the preview canvas is not showing even though I'm in canvas mode. App runs, and I have this little snippet what am I mi
SwiftUI doesn't appear to support UITabBar. How can I integrate that capability? Merely wrapping the view like one would a (eg) MKMapView, doesn't work because
I have 2 simple views: import SwiftUI struct ContentView: View { @State private var showingModalView = false var body: some View { Button(
I added toolbar to 2 text fields, but the toolbar shows up twice: This is the code for my custom text field: public struct SUIDecimalField: View { public var
I want to add a custom navigation button that will look somewhat like this: Now, I've written a custom BackButton view for this. When applying that view as l
So I tried to put a print statement while debugging in a SwiftUI View. print("landmark: \(landmark)") In the following body. var body: some View { Navig
I couldn't find any reference about any ways to make a pop or a dismiss programmatically of my presented view with SwiftUI. Seems to me that the only way is to
What is the purpose of @EnvironmentObject when we have @Binding property wrapper ? I am having trouble figuring out why @EnvironmentObject is needed. I took a l
i have used simple listing of data using List. I would like to add pull down to refresh functionality but i am not sure which is the best possible approach. Pu
I've seen several posts discussing how to make a transparent Navbar in SwiftUI, but none on how to make a semi-transparent one, which is surprising to me as its
Is it possible to dynamically combine a currency symbol to some text before displaying it via TextField on a single text line? Currently my currency symbol is o
For some reason I'm unable to get an image background to aspectFill correctly in XCode Version 12.0, but only on the .systemMedium widget size. It seems to work
SwiftUI has two different forms of text fields, one is SecureField which hides input and TextField which doesn't hide input. Instead of creating two separate vi
In a SwiftUI app on MacOS I want to allow a users to select a file from the MacOS filesystem. I try to use AppKits NSOpenPanel . I tried like this, but I'm not
I'm trying to move away from having a TextField in the toolbar by using the new .searchable. But there seems to be a problem I can't solve. When you type the te
In my App struct, I have a small function that checks to see if the user has opened the app before. If not, it shows an onboarding view with a few questions. Ri
I came across a weird Issue in SwiftUI. I created a simple View that only holds a Button and a TabView that uses the PageViewStyle. It seems that the TabView do
At this answer the solution work for Scene plus swiftUI. However using @main like: @main struct MyApp: App { @StateObject private var model = MyModel()
I have a 250Gb M1 Mac Mini and it is starting to run out of disk space recently, it seems like the UI Previews is the main culprit which takes roughly 165GB spa