Category "swift"

Re-authenticate with provider in Firebase and SwiftUI

I managed to re-authenticate the users with Apple, Facebook, Google, Email, and Phone in Firebase with SwiftUI, but when the users re-authenticate with Facebook

Add a xib file to a Swift Package

I want to start using modular code with the new Swift Package Manager integration with Xcode 11. The problem is that I can't seem to add any kind of UI files t

Unique Integer Value

I need a way to generate unique integer values in swift //string let g = NSUUID().UUIDString How can I accomplish the above in int format?

SwiftUI TextField doesn't commit change when tapping another TextField

I am building some basic form functionality in my app at the moment and I am having trouble with TextFields not changing the value in the relevant binded variab

Difference between creating ViewModifier and View extension in SwiftUI

I'm trying to find out what is practical difference between these two approaches. For example: struct PrimaryLabel: ViewModifier { func body(content: Conte

NSString.boundingRect fails with "[NSNull renderingMode]: unrecognized selector sent to instance" when specifying font

I'm trying to make a collection view where the cells just consist of a label, and I want the width of each cell to match the width of the text. In order to find

Swift: task {} before iOS 15?

I am following tutorials to understand SwiftUI, and specifically how to call an API when a view appears. I saw this: List(results, id: \.trackId) { item in

How to fix memory issues given by Instrument tools in Swift?

I have memory issues, especially for the error XPC connection interrupted The screen is freezing for a few seconds.. So, I've been learning how to use th

Detect if the active keyboard has a physical `Fn` key in Swift

I want to use the Fn modifier key if available, and if not, offer the user a different modifier. But only offer it to users without a Fn key. Some external keyb

UNNotificationRequest requires unique identifier, but fires on duplicates too

I call local Notifications like so let center = UNUserNotificationCenter.current() let content = UNMutableNotificationContent() content.title = title content.bo

Could not get GOOGLE_APP_ID in Google Services file from build environment

For setting up firebase i am using two config 1.GoogleService-Info-test.plist, 2.GoogleService-Info-prdn.plist for UAT and Production. For installing crashlytic

WheelDatePicker is invisible in iOS 15.0

I'm building an app in SwiftUI that needs DatePicker in the custom alert. Each time I use DatePicker with a WheelDatePickerStyle, it is invisible in IOS 15.0 (a

Could not find module for target 'x86_64-apple-ios-simulator'

I have my custom framework and it works properly in XCode 10. I rebuild it in XCode 11 beta 3, then integrated into the app, and get the following error: Could

String iterator in swift

I try to create an iterator for string processing in swift that will return every time the next chracter. But with no luck. (The final goal is to write a parser

reverse .label in swift

I want my text to appear .white when in normal mode and .black when in dark mode. How do I do that? .label only makes the text .black in normal and .white in da

SceneKit : how to get distance between two SCNNode ? (ObjC and Swift)

I wonder how to get distance between two SCNNode (ObjC and Swift) Thanks

Simplest way to throw an error/exception with a custom message in Swift?

I want to do something in Swift that I'm used to doing in multiple other languages: throw a runtime exception with a custom message. For example (in Java): th

In SwiftUI, where are the control events, i.e. scrollViewDidScroll to detect the bottom of list data

In SwiftUI, does anyone know where are the control events such as scrollViewDidScroll to detect when a user reaches the bottom of a list causing an event to ret

Occlusion Material or Hold-Out Shader in ARKit and SceneKit

I have seen some examples demo of ARKit where material A is blocking material B, kind of creating occlusion effect, or black hole, or masking. But all of them s

ARKit how position nodes base on horizon and not the camera orientation?

When I add a new node with ARKit (ARSKView), the object is positioned base on the device camera. So if your phone is facing down or tilted, the object will be i