Category "swift"

Avoid Equatable and Hashable boilerplate, Swift 4.2

On project we are using classes for model's layer and because of that I have to write code like this: // MARK: - Hashable extension Player: Hashable { stat

Center View horizontally in SwiftUI

How can I center horizontally a View (Image) in an HStack? I want a button to be left aligned and the image to be centered horizontally the view. Currently I ha

Diffable Data Source with a custom collection view layout?

Here I have created a sample app that uses diffable data source for a collection view with a custom collection view layout. The specific layout I am using is fr

App Icon Only Changes After Device Reboot

I am implementing custom app icons for my iOS app, and everything works in the simulator. But when I try on device I get errrors: +[LSApplicationProxy applicati

Xcode Canvas for SwiftUI previews does not show up

I´m trying to get the new Canvas feature from Xcode 11 running, but the Canvas won´t show up. What am I doing wrong? This new Xcode feature should s

iOS 14 UIColorPicker eyedropper tool not returning selected color

I am currently trying to implement the new iOS 14 UIColorPicker. Everything works great, except the eye dropper functionality of the UIColorPicker. After select

iOS: How to listen hotspot turn on, turn off notification events

I am working on an application where I need to observe the hotspot events e.g. there must be a callback when the mobile hotspot turn on also when turn off. I ha

How to use UIApplicationDelegateAdaptor as ObservableObject?

In my iOS 14 App, I can register the legacy AppDelegate by doing this: @main struct MyApp: App { #if os(iOS) @UIApplicationDelegateAdaptor(AppDeleg

Deserialize double array

I try to deserialize some JSON on Swift 4.2 with Codable Protocol. My Json: { "status":1, "data":[ [ { "id":"4klJeiCKTs

SwiftUI Localize Raw Strings

In SwiftUI how can i get my raw string localized? Text(#"Hello \\\\"#) Adding this to the localized file will not work. "Hello \\\\" = "is not translated \\\\"

Crashlytics: What does compiler-generated means?

I'm using Firebase Crashlytics to get crash reports from my iOS app and I get some crashes that I don't understand with a <compiler-generated> error messa

SnapSDK integration not working properly, Snapshot shows error: Something went wrong. Please try again later

I followed all the steps from documentation and integrated SnapSDK in my iOS app but when I click the share button in my app it directs me to the snapchat but e

SwiftUI custom accentColor not working on physical device(iOS 13) but works everywhere else(iOS 14.0+)

In my SwiftUI View I've an Image that I've loaded from assets. I've set the foregroundColor to accentColor, which I've also set in asset as my custom AccentColo

Preview not changing device to iPhone SE when using SwiftUI

I am new to SwiftUI and I was trying to change my preview device to iPhone SE but the device does not change. When I update the text "Hello, world!" to somethin

How to hide suggested email id from keyboard in swift

I want to hide email suggestion which is displaying while i choose email textField in my application. I have tried different options like below but none of them

Can I load both obj and materials as an MDLAsset?

I have a directory containing an obj, mtl, and the textures. If I do let asset = MDLAsset(url: url) then it loads the mesh, but no textures. Now, if I go rename

Why 3d object added to scene view scene moves along with camera?

I have added 3d object to scene view scene which is in dae format. But its moving along with camera. How to fix it to a particular position. Same code works wit

How to add gradient color to UIView using Custom Class and UIAppearnace() in swift

Hello Everyone I want to add Gradient Background Color to UIView using UIAppearnce() with CustomView Class.I am facing an error - Thread 1: " Illegal axis type,

iOS 15 Navigation Bar Transparent

My iOS app uses the storyboard for the UI and uses a custom tint for the background color of the navigation bar. I have tested my app on the Xcode 13 beta 5 and

How to programmatically export 3D mesh as USDZ using ModelIO?

Is it possible to programmatically export 3D mesh as .usdz file format using ModelIO and MetalKit frameworks? Here's a code: import ARKit import RealityKit impo