I have two functions that help me show different animations on my SKSpriteNode, but I need the alpha mask of this Sprite to change whenever the texture changes
shinyapps
cgbitmapcontext
coinmarketcap
bbc-microbit
measurement
hardware
swi-prolog
vcpkg
execv
ng-switch
cgkeycode
activereports
firebird
docker-registry-mirror
spotfire-analyst
adobe-director
news-ticker
cylindrical
horizontal-scaling
laravel-seeding
pyopengl
objective-c-swift-bridge
service-fabric-stateless
tinker
yocto
phplint
action-send
behavior-tree
native-module
sslstream