Category "rust"

How to display an image in real-time using Rust?

I am trying to write a ray tracer and want to render my image in real time in a GUI window. Basically, I have a buffer: Vec<u8> that is constantly updatin

egui glow image black screen

pub struct FrameBuffer { renderer_id: glow::Framebuffer, color_attachment: glow::Texture, //depth_attachment: glow::Texture, width: u32, hei

Convert glow::Framebuffer to u64

egui::Image::new can take a User(u64) as the first parameter. I have a glow::Framebuffer that I want to pass to the function like egui::Image::new(User(frame_bu

Can I prevent cargo from rebuilding libraries with every new project?

Suppose I execute cargo new one --bin and cargo new two --bin then add the same dependency to each project's Cargo.toml and build them. Now there are two absolu

How to write a function that only accepts one enum variant as input?

I have an enum: enum Group { OfTwo { first: usize, second: usize, }, OfThree { one: usize, two: usize, three

How to write a function that only accepts one enum variant as input?

I have an enum: enum Group { OfTwo { first: usize, second: usize, }, OfThree { one: usize, two: usize, three

How to write a function that only accepts one enum variant as input?

I have an enum: enum Group { OfTwo { first: usize, second: usize, }, OfThree { one: usize, two: usize, three

How to write a function that only accepts one enum variant as input?

I have an enum: enum Group { OfTwo { first: usize, second: usize, }, OfThree { one: usize, two: usize, three