I am trying to write a ray tracer and want to render my image in real time in a GUI window. Basically, I have a buffer: Vec<u8> that is constantly updatin
pub struct FrameBuffer { renderer_id: glow::Framebuffer, color_attachment: glow::Texture, //depth_attachment: glow::Texture, width: u32, hei
egui::Image::new can take a User(u64) as the first parameter. I have a glow::Framebuffer that I want to pass to the function like egui::Image::new(User(frame_bu
Suppose I execute cargo new one --bin and cargo new two --bin then add the same dependency to each project's Cargo.toml and build them. Now there are two absolu
I have an enum: enum Group { OfTwo { first: usize, second: usize, }, OfThree { one: usize, two: usize, three
I have an enum: enum Group { OfTwo { first: usize, second: usize, }, OfThree { one: usize, two: usize, three
I have an enum: enum Group { OfTwo { first: usize, second: usize, }, OfThree { one: usize, two: usize, three
I have an enum: enum Group { OfTwo { first: usize, second: usize, }, OfThree { one: usize, two: usize, three